lynx Posted December 30, 2011 Share Posted December 30, 2011 The GemRB team is proud to announce a new release. After many years of wading through hordes of bugs and Myconids, we can finally say that the Baldur's Gate saga is playable from start to end in GemRB! We now support custom (vector) fonts, which can make dialogs much more easy to read on very small/big displays and has great i18n potential. There have also been other mobile device oriented improvements and the usual huge array of hard-to-categorize new minifeatures and bugfixes. You can get it from here. Full changelog digest: GemRB V0.7.0 (2011-12-30): New features: - one can play through the whole Baldur's Gate saga - custom TTF fonts support - arbitrarily sortable casting list - ios configuration interface, xcode project - more pst spawn ini flags, individual critical hit animations Improved features: - resting, comment timing, actions - drop caps, keybindings, sdl 1.3 input - bugfixes, cleanups Link to comment
alx3apps Posted December 30, 2011 Share Posted December 30, 2011 Android 0.7.0 build is here http://sourceforge.n.../android/0.7.0/ Link to comment
Avenger Posted December 31, 2011 Share Posted December 31, 2011 iwd1/how/pst compatibility are also very close to finish. Link to comment
anon.y.maus Posted January 1, 2012 Share Posted January 1, 2012 Sounds impressive! Unfortunately, I'm stuck on a Windows machine, with no Windows binaries visible on sf.net. (Any plans to provide Win64 builds?) Thanks! Link to comment
lomina Posted January 1, 2012 Share Posted January 1, 2012 http://sourceforge.net/projects/gemrb/files/GemRB%20Win32%20Binaries/GemRB%20v0.7.0/ Link to comment
anon.y.maus Posted January 1, 2012 Share Posted January 1, 2012 http://sourceforge.n...GemRB%20v0.7.0/ Oof. Sorry about that. I think I was using an outdated SF mirror. Or I had a caching problem? Thanks! Link to comment
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