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RE: Drunk talk sequence

 

AAaaaand...

 

after testing, this works great, except for one liitle teeeensie detail...

 

The "drink challenge" is very short and very one-sided when stock Fighter configuration Aran gets blotto in order to fire off the talk. I am leaving it in just in case someone leverages his Constitution using ShadowKeeper or Level1NPCs, but I think it needs to be redirected into an "in an inn" PID possibility as well, or the content will be hidden pretty much forever. Not that I mind; by now, at least 40% of the mod is not likely to ever be seen by any one given player. Or to restate, most of the mod will be seen by someone, but any single person trying to see the whole thing would have to toss through the code. Too many sub-branches!

 

Rechecking code before posting final version. To make it work correctly, I will need to add an increase in the intox stat at the end.

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