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DavidW

Gibberlings
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  • Gender
    Male
  • Mods Worked On
    Sword Coast Stratagems
    Wheels of Prophecy
    Icewind Dale in BG2 (now incorporated into Icewind Dale: Enhanced Edition)
    Talents of Faerun
    Ascension v2.0
    IWDification
    BG2 Fixpack
    Unfinished Business

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  1. not yet, no - I'm afraid oBG2-only bugs tend to get deprioritized and I have a backlog of things to fix. Thanks for the reminder though, I'll bump it a bit.
  2. No, I just had a chaotic February/March and lost track of it - sorry. I'll try to do a rerelease this evening with it in.
  3. Oh, I see. Yes, I'm aware of this issue. The only way to solve it would be to force levelling one level at a time, but I think that's more hassle than it's worth.
  4. Updated to v35.11. The main changes are some translation updates, a UI bugfix, and a fix to the bug where player 4 just drops dead in Dorn's Deep. Full changelog: Various text updates due to a careful proofread from Jazira. Updates to Chinese, French, and Polish translations. Fixed a UI bug which sometimes caused the game to crash if you went from the wizard to priest spell screen when 8th or 9th level spells were selected. Drow mages in IWD have got over their irrational hatred of Player 4 and no longer strike him/her dead upon entering Dorn's Deep. Fixed a typo that was messing with correct flagging of enchantment on TUTU/BGT BG1 items. Mages and priests no longer have bloated hit point totals. Several random encounters that are supposed to trigger in Chapter 6 were triggering too early on EET installs. If you use the 'fine weapons' component, the magic axe that Feldepost sells is no longer unidentified. Fixed a minor issue with the Wand of Spell Striking in the 'more consistent breach' spell tweak. Fixed a library bug which meant the new Fiendish Warding spell was given to some non-evil joinable NPCs. Fixed even more cosmetic issues where odd symbols were sometimes displayed next to class names. Fixed a bug in the Resurrection component which was causing compatibility issues with Grey the Dog. Third-party mods that add scrolls with '!' or '#' no longer confuse the spell system. The 'stunned' string is correctly displayed when using Stonefist in BGEE. Symbols weren't being correctly moved over to the Enchantment school. Tweaked Chromatic orb now correctly gives no saving throw against damage, for real this time. Fixed several issues with Strength of Stone. Ice Knife correctly does piercing damage now. Fixed a documentation error for Sol's Searing Orb (no in-game change). Made a few changes to the 'Spell Tweaks' system to make things easier for translators. Foebane +5 now casts Larloch's Minor Drain at level 1. Added a spell tweak that renames 'Favor of Ilmater' to 'Favor of the Martyr'. Elementals are now immune to their own offensive spells. Addressed an edge-case issue which meant that enemy-summoned fiends were sometimes party-controllable. Fixed a layout problem with the description of single-target Power Word Blind.
  5. I can't track this down. Every use of WIZARD_LIGHTNING_BOLT I can find is gated by an Allegiance(Myself,ENEMY) block. I'll try to reproduce in-game.
  6. Edit uddrow1.bcs and uddrwswd.bcs in Near Infinity to remove the Kill(Player4) block.
  7. Are you sure that was the original error message? I suspect they failed to install for other reasons, then when you tried to install after running batch mode they refuse to install because you've got the weapon prof component installed. Try uninstalling it and then installing those components.
  8. ... though, if you're getting this bug, it's because you downloaded the github code direct, in which case you have only yourself to blame - the readme is clear that you shouldn't do that!
  9. Yes, thanks: good catch.
  10. Thanks for all this. I'm not sure I understand the most recent comment - can you expand on it?
  11. Not quite - Indiscriminate is false by default and this mage doesn't have it set. It'll be a script loophole around use of AoE by non-enemies. I'll have a look.
  12. It is unlikely in the extreme that SCS will ever change this.
  13. You shouldn't. Elementalist of Kossuth is selectable from the general list of Cleric/Mage kits.
  14. Here's something about WoP I've been mulling over for a while, and (now that ToF is just beginning to approach stable, albeit many bugs left to squash) I'm starting to think about. Vanilla ToB has a very clear stylized framework. You kill one of the Five, you get a dream sequence. WoP disrupts this: after you kill the last of the Five, you miss out on a dream, but get a clue that sends you back to the elven grove. You have a fairly minor combat encounter, then you get the prophecy that reveals that Melissan is planning to usurp Bhaal. That triggers the last dream. Feedback on WoP suggests that this is thematically awkward: it breaks the structure to not have a fifth dream when you kill Bhaalspawn #5, and the battle in the grove is anticlimactic. I'm sympathetic to that criticism. I toyed with a sixth dream sequence, but it's awkward resource-wise, not least because every dream sequence is tied to a challenge and there are only five challenges. My inclination is to revert to the original structure and roll WoP's content into the fifth dream sequence. But I thought I'd see what people thought first!
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