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The Tweaks Borg has new assimilation targets


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DavidW, AstroBryGuy, and I have been discussing some shuffling between SCS, BG1NPC, and Tweaks to try and remove some redundancy between the mods and find some more natural homes for components. The upshot of all these discussions are, essentially, Tweaks is going to be stealing assimilating components from SCS and BG1NPC.

  • Make party members less likely to die irreversibly
  • Allow BG1 NPC pairs to separate
  • BG1 NPCs go to inns
  • Move BG1 NPCs to more convenient locations - This will be a combination of BG1 NPC and SCS's approach, allowing for individual selections, and also extended to work on original BG
  • Allow Yeslick to use axes
  • Move Boo out of quick access and into Minsc's pack
  • Stackable ankheg shells, winterwolf pelts and wyvern heads
  • Ensure Shar-Teel doesn't die in the original challenge

And though it's been out of SCS for a while, Tweaks will finally be picking up DavidW's alternative multistronghold option.

 

I will also be removing Icewind Dale Casting Graphics and Commoners Use Drab Colors from IWDification.

 

It may not be ready for the next Tweaks release, but it's my plan to move the Exotic Items Pack to another (as yet unannounced) mod. The presence of an item pack in the middle of a tweak mod causes complications for overall install order, plus the other mod will be a more natural home.

 

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Thanks for this! In addition to my previous suggestions, in my opinion it would be nice to transfer these SCS components:


- Reduced reputation increase
- Increase the price of a licence to practice magic in Athkatla
- Increase the price asked by Gaelan Baele

It's because those components are very useful (even without SCS) for medium-large installation when you are dealing with lot of gold and quests. Thoughts?
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Thanks for this! In addition to my previous suggestions, in my opinion it would be nice to transfer these SCS components:

- Reduced reputation increase

- Increase the price of a licence to practice magic in Athkatla

- Increase the price asked by Gaelan Baele

 

It's because those components are very useful (even without SCS) for medium-large installation when you are dealing with lot of gold and quests. Thoughts?

 

 

I'll let David chime in, but my understanding is that he wants to focus SCS more on tactical matters. These three components affect your approach the game by limiting your economic power, impacting how easily you can gear up the party.

 

I have no desire to monopolize tweaks, and I'm perfectly happy referring folks to SCS for these.

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Feel free to slurp up all the tweak components from Aurora while you're at it (which is like all of them except the first two). Oh, and if you could just ahead and make it all EE-compatible while you're at it, that would be terrific. Mkay? Thanks!

 

[Edit: I see your post now about "economic" tweaks, but they're still tweaks, and Tweaks already contains some, no? I'd say those SCS components sound like tweaks too. In any case, a Canadian goose that's flown to Mexico for the winter is still a Canadian goose.]

Edited by Miloch
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- tweaks anthology has more subtle ease of life and sanity-check economy tweaks (sellable items,reputation...)

- scs has "tactical" economy tweaks

- aurora also has general balancing economy tweaks

 

although these are three conceptually distinct "families" of tweaks, they all have to do with economy, so I think they would work okay together, as a part of tweaks anthology.

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One might as well make a sell/bought price tweak...

///////////////////////////////////////////////////////////////////////////////
BEGIN ~The Imps store price rule and item stack amounts~ DESIGNATED 2

COPY_EXISTING_REGEXP GLOB ~.*\.sto$~ ~override~
	READ_LONG 0x14 ~price~
	PATCH_IF !(price = 0) BEGIN
		WRITE_LONG 0x14 ~150~				//we set all the stores that actually sell stuff to sell them at the same rates, at 150 percent
		WRITE_LONG 0x18 ~50~				//and buy them at a same rates too 50 percent, this way if you use 3000 gold, you get a 1000 back when selling
		WRITE_SHORT 0x1c 0x0000				//sets the multiple of same items in the store to not effect the sell price of items
	END
	PATCH_IF (price = 0) BEGIN
		WRITE_SHORT 0x22 ~32000~			//bags etc to contains almost unlimited, but not borged amounts of item
	END
	BUT_ONLY
	
COPY_EXISTING_REGEXP GLOB ~.*\.itm$~ ~override~
	READ_SHORT 0x38 ~stackamount~
	PATCH_IF (stackamount > 1) BEGIN
		WRITE_SHORT 0x38 ~1000~
	END
	BUT_ONLY

///////////////////////////////////////////////////////////////////////////////
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Feel free to slurp up all the tweak components from Aurora while you're at it (which is like all of them except the first two). Oh, and if you could just ahead and make it all EE-compatible while you're at it, that would be terrific. Mkay? Thanks!

 

[Edit: I see your post now about "economic" tweaks, but they're still tweaks, and Tweaks already contains some, no? I'd say those SCS components sound like tweaks too. In any case, a Canadian goose that's flown to Mexico for the winter is still a Canadian goose.]

Well, if we already discuss about big tweaks conglomerate ( catchy name, no :p ) I think this little gem certainly can't be overlooked:

http://www.shsforums.net/topic/24586-p5tweaks/

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Uh, this wasn't a solicitation.

Buyt see, we are not intrested what you wanted this to be about, we vvant you to be our biatch, and so you'll be our biatch.

Just kidding... but the mods name is "Tweaks ..." and so "we" want to offer as many as we find interesting, for you to consider. I would never want you&the Tweaks -team to take anything you consider to not be on the intrest for some users, but at the same time, I can understand for any hesatation you(this word is indeed a plural form, too bad English fails to note that fact) might have, so we just offer.. and hope you read it as such. There's no oblicationon your part.

For example the above code I posted... is from a mod of mine, cause why not. Yes, it features the 3 tweaks at the same time... but that should speed up the install time for larger games. It's not meant for usage of those not understanding the IMPact it will have for the game, or as is in possible Tweaks component, but I had it to show, so I used it. Aka the intended principle is there.

Edited by Jarno Mikkola
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Thanks for this! In addition to my previous suggestions, in my opinion it would be nice to transfer these SCS components:

- Reduced reputation increase

- Increase the price of a licence to practice magic in Athkatla

- Increase the price asked by Gaelan Baele

 

It's because those components are very useful (even without SCS) for medium-large installation when you are dealing with lot of gold and quests. Thoughts?

 

 

I'll let David chime in, but my understanding is that he wants to focus SCS more on tactical matters. These three components affect your approach the game by limiting your economic power, impacting how easily you can gear up the party.

 

I have no desire to monopolize tweaks, and I'm perfectly happy referring folks to SCS for these.

 

Pretty much this; the components I'm moving to Tweaks are really in the ease-of-use / cosmetic space, whereas these components are more substantive modifications to the game.

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One might as well make a sell/bought price tweak...

///////////////////////////////////////////////////////////////////////////////
BEGIN ~The Imps store price rule and item stack amounts~ DESIGNATED 2

COPY_EXISTING_REGEXP GLOB ~.*\.sto$~ ~override~
	READ_LONG 0x14 ~price~
	PATCH_IF !(price = 0) BEGIN
		WRITE_LONG 0x14 ~150~				//we set all the stores that actually sell stuff to sell them at the same rates, at 150 percent
		WRITE_LONG 0x18 ~50~				//and buy them at a same rates too 50 percent, this way if you use 3000 gold, you get a 1000 back when selling
		WRITE_SHORT 0x1c 0x0000				//sets the multiple of same items in the store to not effect the sell price of items
	END
	PATCH_IF (price = 0) BEGIN
		WRITE_SHORT 0x22 ~32000~			//bags etc to contains almost unlimited, but not borged amounts of item
	END
	BUT_ONLY
	
COPY_EXISTING_REGEXP GLOB ~.*\.itm$~ ~override~
	READ_SHORT 0x38 ~stackamount~
	PATCH_IF (stackamount > 1) BEGIN
		WRITE_SHORT 0x38 ~1000~
	END
	BUT_ONLY

///////////////////////////////////////////////////////////////////////////////

 

Actually v5 has already added the option to eliminate store depreciation, and the sell/buy markup tweak is already in the backlog, which I really appreciate. In my own version of mini mod that tweaks store stuff, there is actually a further 50% discount for fence buying markup to improve balance and a little RP, e.g. if legal store buy at 30%, then fence buy at 15%.

 

I view stuff like these being both ease-of-use tweak and economy tweak: I will never bother finding the best seller/buyer for dumping my trash or replenishing consumables; the game economy can also be further formalized together with other money-related tweaks from Tweak Anthology and SCS.

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