123 Posted February 12, 2012 Share Posted February 12, 2012 On Insane Difficulty the damage recieved at the end of a berserk ability is unfortunately also doubled, i.e. you gain 15 HP, but lose 30 HP later. Could anyone write a short mod that removes this? This really demotivates from using these abilities/classes (especially in BGTutu)? I would be very thankful. Link to comment
n-ghost Posted February 12, 2012 Share Posted February 12, 2012 Switching from insane to hardcore, waiting for hitpoint loss and switching back helps, but yeah, would be nice Link to comment
Wisp Posted February 12, 2012 Share Posted February 12, 2012 It is a hardcoded issue. You can ask A64 if he can help. Link to comment
lynx Posted February 12, 2012 Share Posted February 12, 2012 why can't you just attach an additional +15hp delayed effect? Link to comment
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