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v15: Material for inclusion

crossmod banter pack crossmod npc bg2

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#136 Sergio

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Posted 21 May 2014 - 04:45 AM

Thanks for all the work you are putting into this new version! I look forward to it :)


Edited by Sergio, 29 May 2014 - 01:02 AM.


#137 cmorgan

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Posted 21 May 2014 - 02:38 PM

Github version created at https://github.com/c...Baldurs_Gate_II

 

---

05.21.2014

 

Initial Upload (Release v14) Master Branch: https://github.com/c.../commits/master

 

Test Branch Established: https://github.com/c...commits/Testing

Edit committed to Test Branch: post #129 http://forums.gibber...=23641&p=219316

>>> https://github.com/c..._Gate_II/commit/c2f34624e0d6009d23c8327d37aa6d68a3f51473

 

Edit committed to Test Branch: Post #124 http://forums.gibber...=23641&p=213861

>>> https://github.com/c...953f8dc3fd2b185

 

Edit committed to Test Branch: Post #123 http://forums.gibberlings3.net/index.php?showtopic=23641&p=213835 

>>> https://github.com/c...7645aa08241032e

 

Edit committed to Test Branch: Post #121 http://forums.gibber...23641&p=211654

>>> https://github.com/c...d0a366c0f804c8c

 

Edit committed to Test Branch: Post #115 http://forums.gibber...=23641&p=210407

>>> https://github.com/c...2b8268880eafc09

 

-----

05.22.2014

 

Edit committed to Test Branch: Post #114  http://forums.gibber...=23641&p=210406

>>> https://github.com/c...467d79aaadca8b1

 

----

05.28.2014

 

Edit committed to Test Branch: Post #107  http://forums.gibber...=23641&p=208021

>>> https://github.com/c...5a0dfb00df4e869

 

----

05.30.2014

 

Edit committed to Test Branch: Post #106 http://forums.gibber...=23641&p=207808

>>> https://github.com/c...e072a3823489fca

 

Edit committed to Test Branch: Post #104 http://forums.gibber...=23641&p=207767

>>> https://github.com/c...8ea1ad06661acd9

 

 

 

HELD FOR EVALUATION AND RE-SCRIPTING/FORMATTING:

Post #132 http://forums.gibber...=23641&p=220623 Held pending coding adjustments


Edited by cmorgan, 30 May 2014 - 11:25 AM.

I love deadlines. I love the whooshing noise they make as they go by. - Douglas Adams

#138 jastey

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Posted 21 May 2014 - 09:51 PM

Cool. How would I add corrections (can I do that?)

 

In "rc_o#xans.baf", the OR(10) should be OR(12):

 

/* EXTEND_TOP of O#XanS.bcs and O#Xan25S.bcs */
IF
  !Global("O#XanRomanceActive","GLOBAL",0)
  !Global("O#XanRomanceActive","GLOBAL",3)
  OR(10)
    Global("C#AjantisRomanceActive","GLOBAL",2) //Ajantis
    Global("ADAngelRomanceActive","GLOBAL",2) //Angelo
    Global("ChloeRomanceActiveCR","GLOBAL",2) //Chloe
    Global("T1DarRomanceActive","GLOBAL",2) //Darian
    Global("B!GavRA","GLOBAL",2) //Gavin
    Global("ImoenRomanceActive","GLOBAL",2) //Mirabo's Imoen
    Global("B!KeldornRA","GLOBAL",2) //Keldorn
    Global("J#KelseyRomanceActive","GLOBAL",2) //Kelsey
    Global("SarahRomanceActive","GLOBAL",2) //Sarah
    Global("SK#NehtRomanceActive","GLOBAL",2) //Neh'taniel
    GlobalGT("SolaTalk","GLOBAL",14) //Solaufein
    Global("TsujathaRomanceActive","GLOBAL",2) //Tsujatha
THEN
  RESPONSE #100
    SetGlobal("O#XanRomanceActive","GLOBAL",3)
END
should be:

 

/* EXTEND_TOP of O#XanS.bcs and O#Xan25S.bcs */
IF
  !Global("O#XanRomanceActive","GLOBAL",0)
  !Global("O#XanRomanceActive","GLOBAL",3)
  OR(12)
    Global("C#AjantisRomanceActive","GLOBAL",2) //Ajantis
    Global("ADAngelRomanceActive","GLOBAL",2) //Angelo
    Global("ChloeRomanceActiveCR","GLOBAL",2) //Chloe
    Global("T1DarRomanceActive","GLOBAL",2) //Darian
    Global("B!GavRA","GLOBAL",2) //Gavin
    Global("ImoenRomanceActive","GLOBAL",2) //Mirabo's Imoen
    Global("B!KeldornRA","GLOBAL",2) //Keldorn
    Global("J#KelseyRomanceActive","GLOBAL",2) //Kelsey
    Global("SarahRomanceActive","GLOBAL",2) //Sarah
    Global("SK#NehtRomanceActive","GLOBAL",2) //Neh'taniel
    GlobalGT("SolaTalk","GLOBAL",14) //Solaufein
    Global("TsujathaRomanceActive","GLOBAL",2) //Tsujatha
THEN
  RESPONSE #100
    SetGlobal("O#XanRomanceActive","GLOBAL",3)
END

 



#139 cmorgan

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Posted 22 May 2014 - 01:57 PM

You can do that by using github to make the change and then I can merge it, or the easier thing to do is just post it. Making the changes now.

 

Repaired: https://github.com/c...c852ddc4dbed53d


I love deadlines. I love the whooshing noise they make as they go by. - Douglas Adams

#140 Grunker

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Posted 28 July 2014 - 01:14 AM

I don't get it - is this mod usable and relatively bug free, and if so, then why isn't it updated here? And which NPCs are supported?

 

Sorry if my question is stupid, but I pretty much stumbled on this thread by accident, thinking the Crossmod Banterpack hadn't been updated at all. I think most regular Joe's are in the dark about the good work you're doing here :)



#141 Sergio

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Posted 31 July 2014 - 11:33 AM

I'm looking forward to it as well! :D



#142 cmorgan

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Posted 14 July 2015 - 03:35 PM

This thread is temporarily closed while I tear my hair out evaluate what can and can't be dropped directly into the mod.


I love deadlines. I love the whooshing noise they make as they go by. - Douglas Adams





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