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Member Since 13 May 2004
Offline Last Active Dec 31 2016 03:30 PM

Posts I've Made

In Topic: I messed up the paladin stronghold... help :P

31 December 2016 - 09:41 AM



I just set the following:



Sprite_Is_DeadFirkra02 =0



I talk to Prelate Wessalen and his dlg is reset, instead of telling me "thanks for everything" he now tells me to talk to Reirrac to start the stronghold quests.

Reirrac is now duplicated (there are now 2 of them), they both tell me "good luck against Firkraag". I set again Sprite_Is_DeadFirkra02 =1 (lazyness ;) ), and the quest completes!



Thanks a lot for the help! :)

In Topic: [released] Sir Ajantis for BGII mod

06 April 2013 - 01:27 AM

Well, shit happens, you shouldn't be embarrassed about it. :-)

For me the deal is to have some kind of dialog tree in which all the options appear for a specific line, cos otherwise I'll never know what is what.

But hey, if Rosenranken comes back and you can save those PMs, it'd be even better!

Let me know, in any case :D

In Topic: [released] Sir Ajantis for BGII mod

05 April 2013 - 02:56 PM


Damn, no I don't have them anymore either, but I thought you implemented them. :-/

I remember the need of more different and generic options for CHARNAME to reply in dialogs, because if you write very long sentences and ideas as a reply to what Ajantis is saying, the more you restrict CHARNAME's personality, and in the end it may not fit the character the player has thought out.

Especially, there was one dialog (forgot exactly which, gah!) in which I told you that you should allow CHARNAME to just cry instead of saying anything at all (I think it was about Ajanti's parents' rejection).

But overall, that was the main idea. I don't know if you happen to have your dialogs written in a more comprehensive "tree" kind of way, instead of a full messy .TRA file, cos if you did, and if you're interested, it would be very easy for me to just read them all again and point out such places where a more generic answer would be welcome.

In Topic: [released] Sir Ajantis for BGII mod

05 April 2013 - 04:50 AM

I'm extremely greedy and I want all 30 LTs. LOL!

Jas, if you need a BETA tester for TOB too, I'll be more than glad to play it.
In fact, I could play the whole BGT again, cos last time I played it was still in BETA and I know you added a couple of very nice dialog options hee hee!

In Topic: [released] Sir Ajantis for BGII mod

19 March 2013 - 08:32 AM

Sorry for not replying before!

Well, thanks for your comments, I'm glad you like Rory! Ha! :D Too bad the toolset is such a HORRID tool, I could have made many more things in the mod, but sadly, a lot of it is a big hack :p

As for our Ajantis... waiting patiently, but sometimes modders need encouragement! hehehe ;)