Generalized Change Log:
1. Fixed numerous bugs, including certain item abilities erroneously triggering the Cowled Wizards (such as Albruin's Faerie Fire ability), some abilities erroneously not granting saves when they should (or the opposite), a couple of compatibility problems between IR and SR (IR's Shambling Mound overwriting SR's, for example), some items having the totally wrong effects for their descriptions (Cernd's items, Aeger's Hide, the Boots of Elvenkind, etc.), a bunch of missing effect portrait icons, and various other problems (including others not listed that I don't remember anymore).
2. Spell Revision-izing items. There are various items that have equipped effects and special abilities that did not quite match up with Spell Revisions: now they do. If you do not use SR, it is still compatible without it, but a few abilities may behave slightly differently than what you might expect, but should overall function much the same.
3. Various items have minor tweaks. Virtually every item (besides maybe just a handful) effectively works the same as it was in standard IR, but may be tweaked just a little for balance/usability reasons. I will eventually try to compile a list of such tweaks (now done in the post directly below this one). I am also open to reverting any such tweaks, or implementing new ones based on feedback.
4. Text clean up. The text file for items has been cleaned up and excised of typos, oversights, and hopefully most issues in general. The latest version of IR already uses some of my text revisions (it was integrated some months ago), but this takes it a little step further in attempting to make the text as clean and consistent as possible. As a result of this, the mod is currently not compatible with other languages besides English, as I do not have the ability to update in languages I do not know. If you wish to help me update language files, however, please send me a PM. For now, languages besides English have been disabled.
5. New items are handled by IRR, most notably Aegis-fang +3 (including a new unique icon), (Regis') Ruby Pendant of Beguiling, Jade Hound Figurine, Moon Dog Figurine, Tree of Life Fruit, Shakti Warrior Figurine, the Golem Tomes, World's Edge +3 (an unused BG1 Two-Handed Sword +3), the Holy Symbols, the Pantaloon Quest items, and the unused BG2 special edition items (note: currently some items are Joluv-only, which means you have to install a bonus merchant-enabling component from a mod like Tweak Anthology for the time being). I have attempted to handle these items in much the same way IR does, but feedback is, of course, welcome.
6. Greater compatibility with 1ppv4 and the Enhanced Editions (read directly below!), as well as probably some other stuff that I don't remember doing yet. I will continue to update this post as appropriate.
Compatibility for 1ppv4 and the Enhanced Editions:
Original Games: For non-EE installs, this version of the mod is intended for use with 1ppv4, which you can download here off of Spellhold Studios, though it is not required. You can use any combination of 1pp components as you please, or none at all if you don't care for 1PP. This version of IR has been stripped of almost all 1pp changes (as IR was based on an old version of 1PP that was not compatible whatsoever with the latest version of 1pp, hence why the current official version of IR is not compatible with it). If you do not know what 1PP is, it is a big collection of graphical updates, including to item and spell icons, paperdolls, sprites, spell effects, UI, etc. aimed at making the game look cleaner, more varied, and, well, simply better. If you're unsure about installing it, I would seriously suggest downloading it and looking through its readme for getting a better understanding of its changes (which are pretty modular). If you install 1pp with IRR, please note that you should install it after IRR, not before. You will not get any of the sweet item graphical improvements of 1PP if you do not follow this, and items will, for the most part, instead look like vanilla's. Keep reading below for a better understanding of a proper installation order and for use with the BWP/BWS.
Enhanced Editions: IR Revised is also (as of about version 1.11) intended for use with the Enhanced Editions (which includes most of 1pp's content), and will restore many graphical features that the latest version of IR disables (e.g. bastard swords and short bows animations, the general looks of EE helms and shields, as well as additional staves animations). Please note that things are likely not perfect yet - testing is very much welcome to iron out any inconsistencies.
Installation of Item Revisions Revised:
To install this, you must extract the latest official version of IR (V4b10 - or have the BWS do it for you) to your game directory as normal, and then additionally extract this mod on top of it before installing IR. Specifically, my item_rev folder should overwrite the normal item_rev folder - yes, confirm to overwrite folders as well as all the other files it asks you to. (e): MacOS users, overwriting folders does not work the same way as it does in Windows. If you have any trouble, please PM me. After that, you just install IR as you would normally with whatever components you like. Make sure to look at your settings.ini in your item_rev directory! I personally do not like general damage reductions for armors, but I know other people do, and so you should look at the options to get the most of what you want.
Installation Order and BWP/BWS:
If you are installing via the BWP/BWS (Big World Project/Setup), you should note that BWS will not install 1PP and IRR in the correct order - it will instead install 1pp first, and then IRR. As mentioned above, this will mean that you will not get 1PP's item graphical improvements and customizations. As such, if you are installing 1PP and IR together, you must install 1PP after IRR but before Infinity Animations (if I recall correctly, 1PP has trouble if you attempt to install it after Infinity Animations has already been installed). What I suggest is to not install 1PP at all via the BWS (i.e. do not select any 1PP components in BWS), and instead add a pause before the installation of Infinity Animations (right click on either the overall mod or the first component and check "Pause before installation"), and install 1PP yourself when it pauses, and then let it resume the installation once it has finished.
If you are not using the BWP/BWS, your install order should look something like:
1. ToBEx
2. BG2 Fixpack
3. Baldur's Gate Trilogy
4. Alma's Restoration Project
5. Unfinished Business
6. Spell Revisions
7. Rogue Rebalancing
8. Item Revisions
9. 1pp
10. Infinity Animations
11. Tweak Anthology / BG2 Tweaks
12. Sword Coast Stratagems
13. atweaks
You may not be using all of these, and will undoubtedly be using more besides, but this should give you the general idea of what your install order should look like. You generally want to install any mods that add new equipment before IR and 1pp. BWP/S users, you do not have to worry about this with the exception of installing 1PP in the correct place, as the BWS already generally installs everything else in the correct order.
Known Issues with 1PP:
1. The Sleeper +2 is supposed to be a morning star and 1PP instead makes it look like a flail, and also overwrites its description.
2. Deflection Shield +1 looks like a tower shield (note: should...mostly otherwise act like it should).
3. Daystar and Albruin have their graphics switched for no apparent reason.
4. Helm of the Rock (unupgraded) does not have the correct paperdoll/sprite animations due to a wrong file patch (it should be using the "winged helm" look like the upgraded Helm of the Rock, but instead uses the "horned helm" look like Shadow Veil).
5. Similarly, the Gold Horned Helm should be using the "horned helm" look, but instead uses the basic helm animation.
6. Like above, Bolt +3 does not get its unique projectile animation.
7. Radiant Plate +2's description and name are overwritten by 1PP (but it otherwise acts as it should).
8. Projectiles not always being deflected like in Spell Revisions' Protection from Missiles spell.
9. Cleric's "Cause Wound"-type spells being overwritten when using Spell Revisions.
10. Energy Blade's loses its unique icon for Black Blade of Disaster's.
11. Boomerang Dagger does not have the correct icon (and instead has Dagger of Venom's).
I have these problems fixed in my own installer of 1PP: if you want it, you can find it here.
V1.13 Download: Here. If you are a MacOS user, please PM for a complete version (as I currently do not have the permission to distribute it publicly).
Edited by Bartimaeus, Yesterday, 07:15 PM.