Jump to content

Future of SCS?


Recommended Posts

This has probably been answered already in some other forum but what are the future plans for SCS? I understand now that the LOB difficulty setting has been added to the games but I doubt it comes close to the sophistication of SCS scripts and changes. I know there are hotfixes at this point to install SCS on v2.0 but are there any plans to update for full compatibility and SOD implementation?

Link to comment

Ohhh yeah, I think SCS + LOB + Magic School Resistance will be a hard :mad: . Because SCS + Insane ---> 4x Yuan-Ti an evil magicians under the bucket of protective magic (Such as Protection From Magical Weapon, Physical Mirrors, Fireshields, Improved Invisibilities, Globes .., and so on.. ) ----> 2x Chaos, 1x Greater Malison, 1x Mordecai's Sword and lot of Minute Meteor +5 damage (a very often they trying to focus their damage...) under the 13th lvl party's poor heads... by just a per one round and this is without their sequencers and contingencies :D. Not a bad scripting , huh?.

 

 

And I have really doubts, that guys from Beamdog will make a such scripts... I think they just a will improve HP/M.Res/Damage of a monsters...

In my opinion , BG without SCS is sux hard! (and probably I even did not want to enjoy of playing in that game without such mod)... :( But I am did not enjoying it without SCS, so maybe I am wrong about it.

 

 

Anyway I hell do not want to SCS dies at least before I will continue my palying in the BG2:EE and my manual :D. So DawidW come back and make your magic!!! Joking of course, the real life must be more important, anyway.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...