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CoM_Solaufein

Modders
  • Posts

    448
  • Joined

  • Last visited

About CoM_Solaufein

  • Birthday 11/21/1971

Profile Information

  • Gender
    Male
  • Location
    Dragonstone
  • Interests
    Stuff
    Modding the IE games.
    Building and modding computers
    Reading
    Writing
    More stuff
  • Mods Worked On
    Dark Side of the Sword Coast
    Dark Horizons
    Nikita
    The Undying
    Saerileth

Contact Methods

  • Website URL
    http://teambg.net
  • ICQ
    0

Recent Profile Visitors

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CoM_Solaufein's Achievements

  1. About time Weidu got something GUI related. That archaic line coding is so 70s and 80s
  2. That's good. Always liked NI, can't use the old TeamBG tools on the EE games any way. Of all of those tools wish someone could update or do another Area Editor. Always liked the functionality of that.
  3. What's new in the modding scene since 2021? Tools, updates to the EE games, other things?
  4. Ah yes, forgot about the direct links for the downloads. Probably do a rebuild late next month or December. Can't use the baldursgatemods.com and chosenofmystra.com domains because some profiteering POS bought them. I'm going to put everything on the teambg.net domain in the rebuild. I have it currently on my GoDaddy account, going to transfer it to my domain account where baldursgatemods.com was at. As long as my forum's database is still good, everything will be fine. The data on there goes back to 2005.
  5. The owner, me, was in a dark place for a couple of years and it seems I didn't have the baldursgatemods.com and chosenofmystra.com domains on auto renew. Where are my community's mods now?
  6. I need an experienced coder to redo the coding for the banters of Nina and Callisto from my Undying mod. I keep seeing people complain about the dialogs firing off or not. I really don't have the time to mess around with this to be quite frank about it, plus I would have to relearn modding since I've been out of it for a good many years. Apply here or at the mod's forum.
  7. First I recall it being used was either TeamBG or FWStudios. But then again my memory of way back when is getting more vague with each passing year.
  8. First thing I'm doing. Since this mod will be using area resources from IWD and PST, I'll be using the EE versions of the TIS and MOS files. So time will be spent extracting those files and renaming them to the appropriate name in the mod.
  9. So is this the Big World Project or whatever that mod is called at SHS, replacement?
  10. More than 50%. I did tinker around with it after all that data loss but I gave up and retired. My main concern is the TP2 file and try to make heads and tails of the 5700+ lines of coding to install the mod as is and go from there.
  11. Never heard of either one of those
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