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c4_angel

Member Since 20 Mar 2017
Offline Last Active Aug 15 2018 10:35 AM

Topics I've Started

EFF V2.0 file format bug

02 August 2018 - 11:33 AM

As both from NI and DLTCEP v7.8, and also tested in BG2EE v2.5 release:

0x68: should be parameter5(unused) and should be 4 bytes long

0x70: resource2 aka vvc, 8 bytes

0x78: resource3, 8 bytes

 

in IESDP of Last update: 24.06.2018


Is there a trigger to detect time stop stat in EE games?

21 December 2017 - 06:17 AM

ToBEx has introduced some triggers like TimeStopCounter(I:Number*), but they are not in TRIGGER.ids of BG(2)EE.

 

Does anyone know trigger(s) like this in EE games? Thank you.


How to convert a string-like int variable to a real int variable?

14 December 2017 - 08:06 AM

Hello!

 

Some int values are stored like a string in 2da files, e.g. UNSUABLE in KITLIST.2da(in another word, cannot use a SET after READ_2DA_ENTRY). Is there any way to make it work?

 

Thank you!


Multiple use of TriggerOverride in EE

15 June 2017 - 03:33 PM

Hello folks, 

 

I want to check no party member got enemy in sight. My script is

IF
  !TriggerOverride(Player1,See([ENEMY]))
  OR(2)
    !InParty(Player2)
    !TriggerOverride(Player2,See([ENEMY]))
  OR(2)
    !InParty(Player3)
    !TriggerOverride(Player3,See([ENEMY]))
  OR(2)
    !InParty(Player4)
    !TriggerOverride(Player4,See([ENEMY]))
  OR(2)
    !InParty(Player5)
    !TriggerOverride(Player5,See([ENEMY]))
  OR(2)
    !InParty(Player6)
    !TriggerOverride(Player6,See([ENEMY]))
THEN
  RESPONSE #100
    do something
END

It works in vanilla game like BGT, but not in EE (v2.3), if there is no other party member

And if remove Player3 to Player6 parts of the block, if works. Even keep only Player2 and 3 parts, if fails.

 

Anything wrong? Or TriggerOverride is not able to check to many different objects?


Specifying monkfist for monk kit in EE?

17 May 2017 - 10:10 PM

Does all monk kits in EE-games use the same monkfist.2da? Can I use a specific one for my monk kit? If yes, how?

 

Thanks.