AL|EN Posted March 25, 2015 Share Posted March 25, 2015 Hello, ToB-Style NPCsThis component will alter all joinable NPCs to join in the same fashion as Throne of Bhaal, where NPCs immediately level-up upon joining, with a caveat: all creature files are moved down to their lowest experience version, so if you pick up an NPC early enough they will not level upon joining. However, later in the game they will, allowing you to select weapon proficiencies, thieving points, and other goodies from the level-up process. I wonder it it covers BG1:EE, EET and all joinable NPC which are added by mods? Link to comment
K4thos Posted March 25, 2015 Share Posted March 25, 2015 from what I see in the code it is compatible with BGEE (has additional cd_tob_style_npcs array to avoid BGT namespace collisions). To make it work with EET this code // avoid BGEE, BGT namespace collisions ACTION_IF GAME_IS ~bgee~ BEGIN ACTION_DEFINE_ASSOCIATIVE_ARRAY cd_tob_style_npcs BEGIN imoen6 => imoen1 quayle4 => quayle quayle6 => quayle viconi6 => viconi xan4 => xan xan6 => xan xzar2 => xzar xzar4 => xzar xzar6 => xzar END END would need to be changed to this: // avoid BGEE, EET, BGT namespace collisions ACTION_IF GAME_IS ~bgee~ BEGIN ACTION_DEFINE_ASSOCIATIVE_ARRAY cd_tob_style_npcs BEGIN imoen6 => imoen1 quayle4 => quayle quayle6 => quayle viconi6 => viconi xan4 => xan xan6 => xan xzar2 => xzar xzar4 => xzar xzar6 => xzar END END ELSE ACTION_IF GAME_IS ~eet~ BEGIN ACTION_DEFINE_ASSOCIATIVE_ARRAY cd_tob_style_npcs BEGIN imoen6_ => imoen1 quayle4 => quayle_ quayle6 => quayle_ viconi6_ => viconi xan4 => xan_ xan6 => xan_ xzar2 => xzar_ xzar4 => xzar_ xzar6 => xzar_ END END or you could install this particular tweak on BGEE before installing EET on BG2EE - than these changes would be converted on the fly, although BG2Tweaks is not on compatibility list (most of BG2Tweaks should be installed at the end and affects whole game globally, so I don't think there should be an exception for just a few tweaks). Either way EET is not released yet, so it’s a bit early to ask mod authors about compatibility when documentation is not available - how would they know it? Link to comment
Kulyok Posted March 26, 2015 Share Posted March 26, 2015 What is EET, btw? EDIT: Ah, EE-Trilogy, of course. Link to comment
AL|EN Posted March 26, 2015 Author Share Posted March 26, 2015 Ok so this tweak won't work for all joinable NPC which are added by mods? We have to wait for Level1NPC update? Link to comment
Almateria Posted March 26, 2015 Share Posted March 26, 2015 What is EET, btw? EDIT: Ah, EE-Trilogy, of course. Enhanced E.T. the extra-terrestrial, now in full HD on Blu-RayTM Link to comment
jastey Posted March 27, 2015 Share Posted March 27, 2015 Almateria: Please try to keep your posts on-topic, or open a new thread. Thank you. Link to comment
K4thos Posted April 6, 2015 Share Posted April 6, 2015 while updating BG2 Tweaks to make it fully compatible with EET I noticed that the above mentioned cd_tob_style_npcs array is commented out in newest version and all data is taken from interdia.2da (DV that is exported to external file, compared with all CRE files in game, and then CRE with the same DV will be updated - the one with lowest XP will be used for those with higher XP. Clever implementation). So yes ALIENQuake, this tweak covers all games and mods. Link to comment
AL|EN Posted April 6, 2015 Author Share Posted April 6, 2015 Thanks for clarifying this subject. Link to comment
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