- Fixed a bug where Disable Portrait Icons Added by Equipped Items or Remove Fatigue from Restoration Spells would not work in 1% of circumstances
- Fixed a bug that prevented Remove Delay for Magical Traps (Ardanis/GeN1e) from installing
- Remove Racial Restrictions for Single Classes will now change the maximum charisma for dwarves to 17, allowing them to become paladins and preventing a freeze during character creation
- Reveal Wilderness Areas Before Chapter Six was not taking advantage of the fixed worldmap for BGIIEE games
- Modernized install for Sensible Entrance Points, specifically the tileset unpack for the changed NORH
- Added Jerrod's Mace to the Make +x/+y Weapons Consistent
- Removed internal debug code from Change Magically Created Weapons to Zero Weight
- Do Not Reveal City Maps missed a couple of area reveals via cutscene, notably Waukeen's Promenade being revealed during the Irenicus/Cowled Wizard cutscene
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- Fixed bug with components that added strings for non-English installs on Enhanced Editions. New macros were coded and employed for components which update item descriptions (e.g. Allow Stealth and Thieving Abilities in Heavy Armor per P&P).
- Finally got Alter Weapon Proficiency System: Rebalanced Weapon Proficiencies to finally stop flubbing on replacing the ninja-to text. I think.
- NPCs Don't Fight already covered the new Enhanced Edition NPCs for BGEE; now it also does so for BGIIEE
- Romance Cheats was simplified and expanded to cover the Enhanced Edition NPCs
- Improved Fate Spirit Summoning also updated to cover the Enhanced Edition NPCs
- Added Give Cespenar Cromwell's Recipes, Remove Summoning Cap, and Do Not Reveal City Maps components
- Neutral Characters Make Happy Comments at Mid-Range Reputation now better accounts for the happiness setup in Enhanced Edition games
- Armor list used for various components now accounts for IWD armor for IWD-in-BG2 or IWDEE games
- Fully deprecated the Description Updates for Universal Clubs Component
- Higher HP on Level Up should be a little faster, as it'll no longer try to patch tables already patched
- Updated the Change Experience Point Cap - Remove Completely option to account for yet more tables softcoded by the Enhanced Engine series
- Change Magically Created Weapons to Zero Weight will now work on a dynamic search for magically-created items, instead of a fixed list. Since this now potentially reaches a broader list than the BG2 Fixpack, the Fixpack will no longer preclude this being installed.
- Unlimited Ammo Stacks will now cover spears, for mods which add them
- Added screening for components to detect upcoming IWDEE release and show/hide components as appropriate
- Exotic Item Pack now updates the proficiencies for creatures who have their weapons changed; on BGEE Krumm's magical club will be moved nearby instead of being overwritten
- ToB-Style NPCs will now try to detect NPCs on the fly instead of working from a fixed list, in theory providing better coverage for current and future mod NPCs
- All components restrictions have been updated with an eye towards the imminent IWDEE release. Explicit changes to the components themselves were made for Improved Multi-Player Kick-out Dialogues (Weimer)
- Two-Handed Axes will now adjust the contents of IWD Item Upgrade to account for the two-handed alternates on IWD-in-BG2 games
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- Unlimited Jewelry and Gem Stacks was not installing on BGT/Tutu/BGEE games due to a typo
- Sensible Entrance Points will now detect Romantic Encounters and Ajantis BG2 and adjust them accordingly for the new NORH map
- Updated French translation thanks to Isaya
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- Added two new components: Two-Handed Axes and Sensible Entrance Points
- Unlimited Jewelry and Gem Stacks now alters the Nashkel shopkeep to take the Winter Wolf pelts one at a time instead of the whole stack (only applies to Tutu/BGT/BGEE games)
- Shapeshifter Rebalancing will now add the new druid-available spells to joinable NPC spellbooks, precluding the wait for a level-up for them to become available
- Alter Weapon Proficiency System: Rebalanced Weapon Proficiencies should now be a lot more dynamic and (hopefully) work in other languages. This should also solve the bug of ninja-tos not getting their descriptions updated on BGEE.
- Fixed a bug where two High Watcher Oisigs could spawn in the Multiple Strongholds: No Restrictions component
- Various components now better account for new BGEE 2da files
- Cespenar and Cromwell now account for the alternate items in the various two-handed weapon components and the P&P protection items
- Exotic Item Component now adds Power Word: Sleep again
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- Reputation Resets at Beginning of BG2 will now be suppressed if the same component from BGT Tweaks is installed
- Two-Handed Bastard Swords and Two-Handed Katanas were using a blank icon for the ability to change into two-handed swords
- Two-Handed Bastard Swords and Two-Handed Katanas will now set appropriate tooltips for their items
- Allow Arcane Spellcasting in Armor was causing 100% miscast on all items due to a typo
- Alter Weapon Proficiency System had a couple of bugs. The Rebalanced option was not updating item descriptions for scimitars, wakizashis, and ninja-tos while the two BG options would not install due to a removed library
- Unlimited Jewelry and Gem Stacks was not installing due to a really dumb typo
- Make Khalid a Fighter-Mage really should work for BGT and BGEE games. Really this time. Honest.
- Tsu-O-Shi no longer has a double unusable block in its description in BGEE
- Breakable Nonmagical Armor, Helms, and Shields now works on BGEE
- The NWN-style option of Higher HP on Level Up was actually setting HP in the lower, instead of higher, half of the range
- Ioun stones from the Exotic Item Pack will no longer protect from critical hits if the relevant TobEx component is installed
- Updated Russian translation (thanks prowler)
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No changes have been recorded in this version
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No changes have been recorded in this version
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