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New v8 Beta Version of The Divine Remix Available


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#1 CamDawg

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Posted 02 November 2014 - 04:54 AM

The Divine Remix aims to rebalance and change several aspects of divine-magic-using classes, such as clerics, paladins, druids, and rangers. Version 8, a beta release, is a major overhaul and restructuring of the mod. Notably, the sphere system has been moved into a stand-alone component, the code has been modrnized to interact better with other mods, and the mod has been updated to work on the EE series of games.

The v8 changelog:

  • Major, major rewrite
  • Sphere system broken out and made optional
  • Non-sphere versions of cleric kits created
  • IWDEE/BGEE/BGIIEE compatibility
  • Typos
  • Due to extensive text changes, the Polish and Czech translations have been withdrawn until they can be updated
  • Kitting creatures now accounts for priests in the BG part of the game; better checks also means no more install failures during the kitting process
  • Imported IWD spells have been withdrawn; go install IWDification instead
  • New spells broken into their own component, and given the option to install with or without overwriting similar spells from other mods
  • Kit remover cleaned up
  • Implemented better checks for high level abilities and holy symbols, mainly to better account for the variety of platforms now available
  • Fixed the kit.ids patching
  • Kitted clerics in IWDEE will have a kit-specific biography
  • Kitted clerics in EE games now have the default colors of their faith
  • Battleguards of Tempus will receive additional attacks for weapon specialization per warrior classes, but only on EE games

I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.


#2 kreso

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Posted 02 November 2014 - 05:00 AM

Wonderful. Thank you!



#3 Graoumf

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Posted 02 November 2014 - 05:01 AM

That's goos news!

Unfortunately the french translation which was in v7.1 is no more in this package. We'll see if there are some changes and update it.



#4 CamDawg

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Posted 02 November 2014 - 05:14 AM

If you only read two things in this thread, read these:

 

Version 8 is a beta.

 

The sphere system is now optional.

 

Now, to get into a little more detail about the v8 overhaul.

 

Every cleric kit now has a spherized and unspherized version. The unspherized kits will look remarkably like the original Bio kits--typically a pair of special innates with little else. Since these versions of the kits are more or less new, I'm looking for feedback on them. (Well, I'm always looking for feedback, but on these kits specifically.) The spherized kits are essentially the original DR kits with all of the spiritual weapons and innates.

 

The icons and artwork are not up to the standards I expect. This will be a focus for future versions.

 

The ranger and druid kits have not changed.

 

The mod has been updated to work on BGEE, BGIIEE, and IWDEE. For games that already have a Tempus kit (IWDEE), the Tempus kit is not available for install, though it will get updated to the DR version if you choose to install spheres. On EE games, kitted clerics get the default coloring of their priesthood, and IWDEE priests also get custom bios like the other cleric kits. Battleguards will also get warrior bonuses (e.g. ApR) for weapon specialization.

 

Because of extensive text changes, the previous translations have been withdrawn as they are now nowhere complete. I know this really sucks for non-English players and I apologize, but there was really no other way to accomplish the other changes. The good news is that there is substantially less text overall.

 

The new spells have been cut down (IWD imports have been deferred to IWDification) and made into their own component. They can also be installed with the option to overwrite other mod versions or not--so if you have Faerie Fire from another mod, this allows you to preserve the other mod's Faerie Fire or replace it with DR's. If no previous version of Faerie Fire is present, the DR one will install.

 

Better compatibility was another major focus of the mod. Version 7 was essentially code that was eight years out of date, so there were a lot of places it could be improved, and improved substantially. For example, where DR changes (or adds) sphere names to spells, it now goes in and does it via text patching instead of nuking the entire description.

 

Untangling the sphere system is what took the bulk of the time and effort. The good news is that it's a lot more friendly in terms of allowing other mods to tap in and add spells or kits to the system; the bad news is that it's just a brute force application of stubbornness on my part to get it to work. Modders, shield your eyes if you go looking under the hood--it's not pretty. Like the spell descriptions, third party kit descriptions will get sphere access appended to their existing descriptions instead of requiring alternative, DR-specific descriptions.


I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.


#5 Graoumf

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Posted 02 November 2014 - 05:40 AM


Because of extensive text changes, the previous translations have been withdrawn as they are now nowhere complete. I know this really sucks for non-English players and I apologize, but there was really no other way to accomplish the other changes. The good news is that there is substantially less text overall.

 

No problem, I understand. I saw there was a lot of changes in .tra files' organization indeed.

And I prefer things go like this : a major update is out -> we updated the translations -> the translations are implemented, than nothing is done.

This mod was waited by many players, so this version is a good news.


Edited by Graoumf, 02 November 2014 - 06:57 AM.


#6 Jarno Mikkola

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Posted 02 November 2014 - 06:21 AM

Looking good man, good.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#7 Mad Mate

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Posted 02 November 2014 - 07:45 AM

Thanks CamDawg!
I just tried to install on BGT and I can't install any kit except Tempus. This error happen:

[*.IDS] forgotten
ERROR: cannot convert bio or %bio% to an integer
Stopping installation because of error.

And I have 1 request and 1 question:
Can you put HLAs in separate components (like RR have), for compatibility with Refinements?
And question:
Would SCS-component “Improved shapeshifting” break something in DR Druids?
Thank you for your work!

Attached File  SETUP-DIVINE_REMIX.RAR   9.03KB   105 downloads


Edited by Mad Mate, 02 November 2014 - 07:46 AM.


#8 CamDawg

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Posted 02 November 2014 - 08:34 AM

Thanks CamDawg!
I just tried to install on BGT and I can't install any kit except Tempus. This error happen:

[*.IDS] forgotten
ERROR: cannot convert bio or %bio% to an integer
Stopping installation because of error.

And I have 1 request and 1 question:
Can you put HLAs in separate components (like RR have), for compatibility with Refinements?
And question:
Would SCS-component “Improved shapeshifting” break something in DR Druids?
Thank you for your work!

attachicon.gifSETUP-DIVINE_REMIX.RAR

Oh, argh. I didn't set variables for non-EE games in the EE-specific macro, and look what that gets me. I'll have a hotfix up momentarily.


I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.


#9 CamDawg

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Posted 02 November 2014 - 08:49 AM

 

Thanks CamDawg!
I just tried to install on BGT and I can't install any kit except Tempus. This error happen:

[*.IDS] forgotten
ERROR: cannot convert bio or %bio% to an integer
Stopping installation because of error.

And I have 1 request and 1 question:
Can you put HLAs in separate components (like RR have), for compatibility with Refinements?
And question:
Would SCS-component “Improved shapeshifting” break something in DR Druids?
Thank you for your work!

attachicon.gifSETUP-DIVINE_REMIX.RAR

Oh, argh. I didn't set variables for non-EE games in the EE-specific macro, and look what that gets me. I'll have a hotfix up momentarily.

 

Hotfix for this is up. Let's see what else I've broken.


I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.


#10 Mad Mate

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Posted 02 November 2014 - 10:08 AM

Hotfix for this is up. Let's see what else I've broken.

Thanks, it works now.

#11 subtledoctor

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Posted 02 November 2014 - 11:49 AM

Man - DR compatible with EEs and (presumably, without the sphere system) SR??  I never would have made the effort to create my own cleric kits if I thought this was going to happen!

 

Oh well, always nice to see progress on great mods like this - good work!


Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#12 Szabtom

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Posted 03 November 2014 - 04:18 AM

Hi,

I downloaded DR last night. I am running BG2 EE 1.2.2030. The game crashes when I click New Game in single or multiplayer. I installed BGtweaks v16 before Remix. There was no problem before DR. I did not make any other changes. I un-installed DR and now New Game works fine.

Here is my weidu log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3071 // Change Effect of Reputation on Store Prices -> Reputation Has No Effect, Stores Price Fixed at 100% (Luiz): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Are Never Angry About Reputation: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3130 // No Traps or Locks (Weimer): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v16
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #10 // Install new spells -> Overwrite spells from other mods: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #51 // Remove Cleric Kits -> Remove All Kits: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #1000 // Implement sphere system: v8



#13 CamDawg

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Posted 03 November 2014 - 05:13 AM

Hi,
I downloaded DR last night. I am running BG2 EE 1.2.2030. The game crashes when I click New Game in single or multiplayer. I installed BGtweaks v16 before Remix. There was no problem before DR. I did not make any other changes. I un-installed DR and now New Game works fine.

Hmm. The only thing that might cause crashes at creation would be a bad string, so my immediate suspicion is the û in the Silverstar of Selûne kit. Could you try the same setup minus the Silverstar kit?

The û should be converted by HANDLE_CHARSETS.

I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.


#14 Szabtom

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Posted 03 November 2014 - 05:26 AM

Unfortunately it still crashes. Here is the log again:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3071 // Change Effect of Reputation on Store Prices -> Reputation Has No Effect, Stores Price Fixed at 100% (Luiz): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Are Never Angry About Reputation: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3130 // No Traps or Locks (Weimer): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v16
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #10 // Install new spells -> Overwrite spells from other mods: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia: v8
// Recently Uninstalled: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #1000 // Implement sphere system: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #1000 // Implement sphere system: v8


Edited by Szabtom, 03 November 2014 - 05:26 AM.


#15 CamDawg

CamDawg

    Dreaming of a red Xmas

  • Gibberling Poobah
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Posted 03 November 2014 - 05:56 AM

Alright, thanks for giving it a shot. I'll see what I can do to replicate the problem.

I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.




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