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Stronghold console command and a few other issues


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Hello,

 

First post here, fortunately, I notice the forum is active. :)

 

To start with, it should probably be in the General Mod Discussion section, however, since I am unable to get the validation e-mail for some reason - after several requests - I am posting here.

 

Second, to the point - although I do see this mod, and I believe there is another similar one called Multiple Strongholds, since I would like to be able to, for just one playthrough, get a different class' stronghold, would anyone be able to suggest a console command to do that?

 

And finally, a question on the BGT modification - does it allow BG 2-only games, or is it necessary to start from the beginning every time, if one has it installed?

 

Thanks in advance. ;)

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There, moved to General Mod Discussion. Now that it's here, note that the NPC Strongholds mod and the Multiple Strongholds mod component may interact in weird ways if you have both (in other words, installing both might not have any unusual effects, but if you encounter a bug I'm not familiar with and ask about it in the NPC Strongholds forum, my only answer's going to be "you should probably uninstall either this mod or the Multiple Strongholds mod component").

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Thanks for the replies and the information.

 

To be honest, since I only wanted to do this on a single playthrough, and with a single stronghold, I was hoping to get away without having to install anything additional, but oh well - no console command, then?

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SetGlobal would cause the game to believe you had been given a stronghold. That's it. If you set the global for your monk having, e.g., the thief stronghold, it wouldn't put your name on the door of the Guildhall or summon the thieves who are supposed to work for you or give you any of the applicable quests; all it would do, would be make the de'Arnise Keep stronghold go, "Already has a stronghold. Must be a multiclassed monk. Shan't offer this stronghold then."

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I see... For some reason, I imagined there would be "eligibilitiy variables" which are checked at the moment one completes the corresponding quest(line) in order to, as you say above, "offer the stronghold", but - maybe it is not done quite like this?

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I see... For some reason, I imagined there would be "eligibilitiy variables" which are checked at the moment one completes the corresponding quest(line) in order to, as you say above, "offer the stronghold", but - maybe it is not done quite like this?

Actually there is, the problem is that those variables are directly tied to your characters class. You can actually pass all of them if you just pass the checks... by being the fighter, the mage, the cleric, the druid, the thief, the bard, the ranger or the paladin at the time of the check. But that usually doesn't happen as it happens to be quite impossible to be all of them at any single time, this being a role playing game and those being the roles and all that.

The mod changes the checks so they can be passed by other people too, but you probably need those mods installed even before you go to the area the first time ...

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Well, that is unfortunate... Somehow, I thought the stronghold offer would be something along the lines of "if CharClass is such-and-such, then OfferStrongholdX = 1", say, and then one could set the OfferStronghold variable manually, but well - I guess I'll just need to install the mod.

 

Thanks for the information, one way or another. ;)

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Well, that is unfortunate... Somehow, I thought the stronghold offer would be something along the lines of "if CharClass is such-and-such, then OfferStrongholdX = 1", say, and then one could set the OfferStronghold variable manually, but well - I guess I'll just need to install the mod.

 

Thanks for the information, one way or another. ;)

 

It's closer to (everywhere strongholds are offered) "if character class is such-and-such and PlayerHasStronghold is 0, offer the stronghold".

 

If you're interested in what actually has to be changed to make multiple strongholds possible, you can take a look at the BG2 Tweaks source in setup-bg2_tweaks.tp2 (lines ~2679-2712) and 3 files in its dlg subfolder: stronghold1.d, stronghold2.d, and stronghold2a.d.

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