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Install order with IPPv4

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#16 Demivrgvs

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Posted 24 September 2014 - 09:14 AM

IR includes 1PPv3 I think. What I like is to use one single component of 1PPv4 - Avatar Fixes - since it makes Chain mail look like Chain and not like a toothpaste tube.

I have to track down the files related to that (including thief's chain mail paperdolls) and add them to IR yes. Afaik everything else you might want from 1PP is already included within IR and it best to not mix the two because generally it doesn't end well.

 

I also fear 1PPv4 projectiles related component also causes some issue (even crashes) when installed alongside SR (not sure if it works fine without it because the report was from a beta tester).



#17 Mike1072

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Posted 24 September 2014 - 03:28 PM

I'll do a quick overview of all the 1PPv4 components since the recommendations so far are somewhat incomplete. I'll want to double check this information is correct before the release.

When I mention IR or SR below, I refer to their main components.

Core paperdolls: Mostly included in IR, but 1PPv4 includes some extra files for Infinity Animations compatibility. Install before IR.
Extended palette entries: Install in any order.
GUI additions for BGII: Install in any order.
Avatar fixes: Install in any order.
Female Dwarves: Install in any order.
Thieves Galore: Install in any order.
Smart Avatar & Armour Switching: Install after IR and any other mods that add items.
Softer Spell Effects: Not currently compatible with SR.
Core content patches: Mostly included in IR. Install before IR.
Consistent spell and scroll icons: Install in any order.
Spell tweaks: Not currently compatible with SR.
Restored flame sword animations: Partially included in IR. Install before IR.
Colourable Quarterstaves: Install after IR if you want the 1PP colourings for staffs.
Legacy Shields v2: Included in IR.
Additional Shield Animations (core): Included in IR.
Wizards' Staves (core): Install before IR.
Additional Helmet Animations (core): Partially included in IR. Install before IR.
Attachable wings (core): Included in SR's Deva and Planetar Avatars component.
Increased paperdoll object variety (core): Install after IR.
Core updates and item patches: Install before IR. Most of its changes will be overwritten.
Improved projectile effects: Install after IR. It would be nice to confirm that this is compatible.
Fixed animations for solars and elementals: Install in any order.
Miscellaneous content fixes: Install in any order.

Edited by Mike1072, 24 September 2014 - 03:32 PM.


#18 Salk

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Posted 25 September 2014 - 04:08 AM

Great tips there, Mike1072. 

 

Is there a reason why the Avatar Fixes can't be included in the next IR version?



#19 Jarno Mikkola

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Posted 25 September 2014 - 05:36 AM

Is there a reason why the Avatar Fixes can't be included in the next IR version?

It's a rather well already done in the 1pp... that not to say it can be remade better.
The thieves with hooded leather armor is one thing that a remake of the tweak should be included(as today thieves use the warrior armor in leather -> no hoods).

But taking the current 1pp code and then the small adjustments and so forth can take a while... to almost already released mod. I know, I have like 9 things up in the air.
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#20 Mike1072

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Posted 25 September 2014 - 05:44 AM

Well, Avatar Fixes has nothing to do with items.  We don't want to just copy random components and put them in this mod (regardless of how pretty they make the game).

We want to use the components that let us make better looking items.  The only one we include that doesn't do that directly is Core Paperdolls. We need it because 1PP's item paperdolls are positioned based on 1PP's character paperdolls, and these are aligned differently from the vanilla BG2 paperdolls. Otherwise, you might encounter undesirable effects like swords popping out of arms.

#21 Jarno Mikkola

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Posted 25 September 2014 - 06:32 AM

Well, Avatar Fixes has nothing to do with items.  We don't want to just copy random components and put them in this mod (regardless of how pretty they make the game).

Erhm, but the fact is, the item carry's the effects... that change the avatar according to what the char is(fe/male&race). So it's actually item mod. Well...
It's not scripting per se(or what ever that word is).


Edited by Jarno Mikkola, 30 September 2014 - 03:38 PM.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#22 zenblack

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Posted 30 September 2014 - 03:17 PM

I'll do a quick overview of all the 1PPv4 components since the recommendations so far are somewhat incomplete. I'll want to double check this information is correct before the release.

When I mention IR or SR below, I refer to their main components.
Softer Spell Effects: Not currently compatible with SR.
Improved projectile effects: Install after IR. It would be nice to confirm that this is compatible.

 

Re: Softer Spell Effects - I've had this work fine with SR as long as it's installed before SR on tutu and bg2.  Is there something specific that it isn't compatible with that I can check to verify?

 

Re: Improved projectile effects - this one is not compatible AFAIK either installed before or after.  It causes issues with spells not functioning properly (un)holy smite and a few others are repeatable.

 

Edit: I should mention this is the IR and SR betas, not v3.1


Edited by zenblack, 30 September 2014 - 03:20 PM.


#23 Mike1072

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Posted 30 September 2014 - 05:10 PM

Thanks for the information.

Softer Spell Effects should probably be installed after SR, but it can't currently because parts of it are coded in a non-robust manner. Once some minor fixes are made, it should be fine. This sort of applies to Spell Tweaks as well.

I didn't see anything in Improved Projectiles that should interfere with spells to the extent you're describing, but I may have overlooked something. It's designed to affect item projectiles (arrows, bolts, darts, spears, axes). It should have little effect on SR. I am more interested to learn how it interacts with IR.

#24 Hoverdawg

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Posted 25 October 2014 - 07:03 AM

Just a minor conflict between (I assume) 1PP and IR:

 

Spoiler
 
for elves, weapons seem to be moved to the right a bit:
 
Im5RbOs.png
 
compared to my previous "elves seem to move out of their helmets" issue it's very mild, just a headsup.


#25 Salk

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Posted 12 January 2017 - 11:49 PM

I'll do a quick overview of all the 1PPv4 components since the recommendations so far are somewhat incomplete. I'll want to double check this information is correct before the release.

When I mention IR or SR below, I refer to their main components.

Core paperdolls: Mostly included in IR, but 1PPv4 includes some extra files for Infinity Animations compatibility. Install before IR.
Extended palette entries: Install in any order.
GUI additions for BGII: Install in any order.
Avatar fixes: Install in any order.
Female Dwarves: Install in any order.
Thieves Galore: Install in any order.
Smart Avatar & Armour Switching: Install after IR and any other mods that add items.
Softer Spell Effects: Not currently compatible with SR.
Core content patches: Mostly included in IR. Install before IR.
Consistent spell and scroll icons: Install in any order.
Spell tweaks: Not currently compatible with SR.
Restored flame sword animations: Partially included in IR. Install before IR.
Colourable Quarterstaves: Install after IR if you want the 1PP colourings for staffs.
Legacy Shields v2: Included in IR.
Additional Shield Animations (core): Included in IR.
Wizards' Staves (core): Install before IR.
Additional Helmet Animations (core): Partially included in IR. Install before IR.
Attachable wings (core): Included in SR's Deva and Planetar Avatars component.
Increased paperdoll object variety (core): Install after IR.
Core updates and item patches: Install before IR. Most of its changes will be overwritten.
Improved projectile effects: Install after IR. It would be nice to confirm that this is compatible.
Fixed animations for solars and elementals: Install in any order.
Miscellaneous content fixes: Install in any order.

 

Over 2 years passed since this compatibility recommendation and IR and SR have both been updated since then.

 

Does all this still apply in the same way?





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