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[Fixed in v2] XP-matching script update


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#31 Grozzle

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Posted 11 August 2014 - 02:52 PM

Oh - to be clear - this mod replaces the xp scripts run by Level 1 NPCs, but l1npcs does the tricky work of setting things going when the NPC joins.

Choose when/if you want NPC XP to be matched as normal in Level1NPCs -without that set up these scripts do nothing.

#32 Miloch

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Posted 12 October 2014 - 04:49 PM

The cool thing about the IE community is that every once in a while, some badass Linux user comes out of nowhere, drops a rad contribution like this, then vanishes in a puff of smoke like a ninja.

 

I've incorporated this into v2 as an optional component, dependent on the original component that matches NPC joining/rejoining XP point matching. I pretty much dropped it in as-is, with just a few installer optimizations. So I don't have a whole lot of time for testing or support, but I can at least confirm it installs/compiles on Windows and seems to do a good (and quick) job of XP matching in the simpler configurations.


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#33 Grozzle

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Posted 12 October 2014 - 05:08 PM

Cheers, but I think you overestimate my badass ninja powers :) If any issues turn up please PM me (or reply to this topic) and it should turn up in my e-mail.

 

Have to admit that I've had a bit of a BG2 break since AI War and Borderlands 2 came out for Linux.

I'll have to get back to BG2 and continue trying out my customized values for Full Plate (another awesome mod for fiddlers).


Edited by Grozzle, 12 October 2014 - 05:08 PM.




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