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It's a Nalia Christmas!


BigRob

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Hello all. Well, it's Christmas Eve again, and though yet again I still haven't actually finished Aklon off, I have been making progress. So, as my usual custom is for Yule, I have for you a little preview. This time, it's a snippet of the last banter I finished for Nalia, the third so far of a planned seven. While I'm unlikely to have Nalia finished before the New Year, I'm hoping she'll be done before January is out.

 

So, as you celebrate your holiday of choice, please enjoy, disparage, marvel, recoil, or otherwise experience to this bit of what's to come. A Merry Kweeznuz to all!

 

 

 

 

 

 

 

Aklon: For someone whose education was in magecraft, you display better than a passing skill at the challenges of moving unnoticed in the wilds, Lady Nalia.

Nalia: Just Nalia, please. I've had a little experience and getting into, and out of, places without being noticed. A castle yard is not so different from the wilds.

Aklon: On the contrary, a castle yard lacks leaf litter, branch and root. Stone flags may channel noise, but they are regular and relatively easy to negotiate. I take it you have had a chance to hone your skills in more natural settings during your excursions from your home?

Nalia: That's right. There's more than enough thickets, gullies, hillocks and tussocks outside deArnise hold for a novice to sharpen her skills with. At least enough to escape a tiresome garden party.

Aklon: I suppose such occasions put you in closer proximity to those you wished to help.

Nalia: They did. As a result, it was more doors and locks that were barriers to my plans than needing a quiet escape. Speaking of which, you're a warrior, but you're more than adept at making a quiet exit, or entrance, of you own.

Aklon: I was tutored, where you are an autodidact, which would account for the differences. Some monk schools teach stealth as a deliberate skill, for others, it comes as a side-effect of training in careful, deliberate and at times gentle placement of the limbs.

Nalia: And your own school?

Aklon: My training was not so orthodox as that. As it happened, both of the battlemasters I trained under considered misdirection and confusion of an opponent to be useful martial skills, so they included tutelage in remaining unnoticed until it is too late. A skill you yourself have developed.

Nalia: Well, I, ah- sometimes there might be a guard or two who I needed to get past. A little knock in the right place can do wonders for that, and give them a little harmless sleep, if you know how.

Aklon: A very useful skill in all kinds of situations where explanation is not feasible and bloodshed undesirable.

Nalia: Up until the time I joined this party, it was so rare for me to come across a time when it wasn't.

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Thanks Kulyok, and a Merry Christmas to you too!

 

I'm glad the banter's come out looking good. Nalia's got some interesting facets to her character, so I have a few things planned out for her and Aklon to talk about, both in SoA and ToB.

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Awesome to see that you're still working on this! Thanks for giving us another preview, too; I always enjoy reading Aklon's intelligent and learned perspective on things (I seriously love this guy), especially for what that surely means for a mature and deep relationship between him and the PC (and other NPCs). It reminds me time and again why I'm still hanging onto this project and why, though I'm dying for that day when it's released, I'm happy that you're taking your time to create it for the beautiful experience it'll surely be. These previews never fail to renew my excitement over this project - Woo! :love:

 

BTW, if the dates off the Progress Report thread are anything to go by, it's actually been about 13 years since you started this project - I knew it was a while but man, time flies! :ohmy: It's been a long time, and I've been (silently for the most part) following this for almost that long, but it's pretty cool to think of a project inspiring that kind of loyalty from at least a handful of fans - particularly considering the attention spans most of us have these days! Most of all, I seriously admire your tireless commitment to this worthy cause. Thank you for your hard work! :hug:

 

Just out of curiosity, is it possible to get an updated progress report? that is, what is done and still left to do on this project? I sort of have a fair idea by eliminating what you've said you've finished since the last report, but it would be interesting to know all the same.

 

Whatever the case, here's to 2016 being a year of big progress, and the wish that life treats you well throughout! :happy:

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Wooo. Always excited for Christmas previews.

 

Happy new year!

 

Thanks Glandire, glad you like the preview and I hope there won't be too many more of these Christmas previews to come before the release. Happy New Year to you too!

 

 

Awesome to see that you're still working on this! Thanks for giving us another preview, too; I always enjoy reading Aklon's intelligent and learned perspective on things (I seriously love this guy), especially for what that surely means for a mature and deep relationship between him and the PC (and other NPCs). It reminds me time and again why I'm still hanging onto this project and why, though I'm dying for that day when it's released, I'm happy that you're taking your time to create it for the beautiful experience it'll surely be. These previews never fail to renew my excitement over this project - Woo! :love:

 

BTW, if the dates off the Progress Report thread are anything to go by, it's actually been about 13 years since you started this project - I knew it was a while but man, time flies! :ohmy: It's been a long time, and I've been (silently for the most part) following this for almost that long, but it's pretty cool to think of a project inspiring that kind of loyalty from at least a handful of fans - particularly considering the attention spans most of us have these days! Most of all, I seriously admire your tireless commitment to this worthy cause. Thank you for your hard work! :hug:

 

Just out of curiosity, is it possible to get an updated progress report? that is, what is done and still left to do on this project? I sort of have a fair idea by eliminating what you've said you've finished since the last report, but it would be interesting to know all the same.

 

Whatever the case, here's to 2016 being a year of big progress, and the wish that life treats you well throughout! :happy:

 

Thanks Eriberri, I hope 2016 is a great year for you too! It's always pleasing to see a few people still pop their heads in now and again to see how I'm doing, I hope Aklon lives up to your expectations when he's finally done.

 

It has been about 13 years since the project was started, a far longer time than I expected to spend putting him together, but I'll get there at some point. Slow as I've been, I do thank you and everyone else for sticking with me all these years. I'm definitely not the fastest modder, but I'm the most, er, Aklon-writey? *coughs embarrassedly*

 

In terms of the progress, what I have left to do are the remaining NPC banters (Nalia, Valygar, Viconia, Yoshimo), the quests (plotted, but not written), interjections, the slave relationship path, edits to the romance and friend paths (I've changed my mind about a couple of things I did long ago and will be fixing them) and then the coding.

 

The ToB stuff will also need to be done and I'm debating whether or not to complete SoA and release ToB later on, or keep going with the shorter ToB stuff and release simultaneously. Given my writing speed...

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