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Doppelganger animations


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Not sure if this should be in BG2 fixpack (maybe tutufix?) given the number of actual doppelgangers in BG2, but anyway, in certain sequences the doppelganger appears to slap your character with the back of his hand rather than claw at them (as you'd expect, their claws are coded as slashing weapons).

 

Re-arranging the frames (already done) in MDOPG2.BAM and MDOPG2E.BAM gives them a better looking attack animation.

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Well, I got them finally :p. Guess they're still on mediafire.

 

I'll add them to the next Infinity Animations, whenever that is. Any reason these should not be the default animations - i.e. should I make them optional? (Which would make yet another component but oh well.)

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