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Typos in Coran's Friendship Mod v3


hook71

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Looked through the tra-files and noticed the following:

 

p#coranft.tra:

 

@41 = ~And if they did, you would not admit it seeing how your reputation of a thief depends on it. ~

 

of -> as

 

@111 = ~Mmgh, Coran, I don't want to listen any more of it.~

 

listen any -> listen to any

 

@208 and @209

 

The part "three hungry wolves that should have though better off next time when they decided that you were just the thing for a spot of breakfast" doesn't make sense to me.

 

@220 = ~It's brunets that I fancy. ~

 

brunets -> brunettes

 

@225 = ~Ah, the blue-haired elven maidens and bald Thayvian wizardesses?~

@231 = ~Ah, the blue-haired elven maidens and bald Thaivyan sorceress?~

 

Thayvian or Thaivyan?

 

@281 = ~Are you sure your arch-enemy is not an erinys or a succubus?~

@289 = ~Ah, my kindred spirit! Yes, turning the deadly match into a match of passion... Are you sure your arch-enemy is not an erinys or a succubus?~

@290 = ~Who's talking about killing?! I am thinking about turning the deadly match into a match of passion... Are you sure your arch-enemy is not an erinys or a succubus?~

 

erinys -> erinyes

 

@362 = ~I'm not fond of anything that implies that I must to something. I prefer to want to do it.~

 

to -> do

 

setup.tra:

 

@3 = ~Coran's Extended BG Friendship Talks, v1, October 20, 2007~

 

Maybe the version should be removed here. As it is now the weidu.log reads:

~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks, v1, October 20, 2007: v3

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Since it seems to be The bug/typo thread, I'll add my report, so it doesn't get lost:

 

Coran's Friendship talks are meant to trigger if PC and Coran aren't madly in love(romance hasn't been activated or is inactive). However, if player chooses to see Hanali cycle of erotic talks during active Coran romance, the romance "stalls" for some time, inactive variable activates, and the current code automatically starts friendship talks(and I love them, but since the romance IS active, it probably shouldn't happen).

 

Solution: add a Hanali check for female PC's:

 

 

/* Extended Friendship Talks Included (female) */

IF %BGT_VAR%

Gender(Player1,FEMALE)

GlobalGT("P#CFriendTalk","GLOBAL",6)

Global("P#CoFriendshipNew","GLOBAL",0)

!Global("X#CoranHanaliRune","GLOBAL",10)

OR(2)

Global("P#CoranRomancePath","GLOBAL",0)

Global("P#CoranRomanceInactive","GLOBAL",1)

THEN

RESPONSE #100

SetGlobal("P#CoFriendshipNew","GLOBAL",1)

RealSetGlobalTimer("P#CoFriendshipNewTimer","GLOBAL",3600)

END

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Coran's Friendship talks are meant to trigger if PC and Coran aren't madly in love(romance hasn't been activated or is inactive). However, if player chooses to see Hanali cycle of erotic talks during active Coran romance, the romance "stalls" for some time, inactive variable activates, and the current code automatically starts friendship talks(and I love them, but since the romance IS active, it probably shouldn't happen).

 

Yep, this has happened to me as well when I tried to force-trigger the Hanali talks. I realised afterwards that it had deactivated the romance, and the friendship talks started up.

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