DavidW Posted July 8, 2012 Share Posted July 8, 2012 Version 21 is now out, featuring two new translations and a variety of tweaks and bugfixes. Here's the changelog: New or heavily modified content Updated French translation, by Mornagest. Updated Russian translation, by Prowler. Minor tweaks, optimisations, and additions Updated ToBEx to version 23. This should fix a variety of glitches, notably with some death animations. Following suggestions by polytope, slightly tweaked the targetting on fighter HLA use. We now experiment with spacing out use of Timestops a bit. We make some attempt to react to offscreen casting of disabling spells (following suggestion by Topos). Bugfixes Beholders with vanilla-game antimagic rays now use them. (Thanks to Topos for spotting this.) The "golem" defending the door out of the underdark is only affected by Improved Golems if it actually is a golem. (It's turned into a golem by the Improved Drow City component, but Improved Golems was affecting it even if this component wasn't installed.) Thanks to Wisp for spotting this. The "summon elemental prince" spells in Smarter Priests are no longer being corrupted. (Thanks to Wisp for picking this up.) In the improved Abazigal's lair, black dragon immunities weren't working properly due to a typo, and lizard man shamans weren't being correctly flagged as cleric/mages. (Thanks, Ardanis.) The hidden fiends in Sendai's lair are now correctly taken from Smarter Fiends' list of modified fiends. (Thanks, Ardanis.) Fixed a bunch of typos in the English translation files, identified by hook71. Melissan's blade barrier is now affected by the party-friendly blade barrier component. Corrected a typo in the "improve reputation" part of the auto-installer. (Thanks to phuongww11 for catching this.) Fixed a bug in the Improved Vampires script that was preventing them from shapeshifting into rat form. In some circumstances, vampires were trying to trigger various animations in mist form (and so crashing the game); hopefully they no longer do. "Improved Vampires" now tightens up the logic of the Sime/Saemon autosave on arriving at Spellhold. (This isn't directly anything to do with SCSII, but it's made more visible by Improved Vampires.) Haegan no longer sits around like an idiot. (Subtle interaction of new and old code... I really need to recode this thing.) We now systematically enforce the requirement that the Initialise component is installed; allowing it not to be causes instabilities when it's uninstalled. (Power users can disable this by putting "dw#AIsetup.mrk" in the override... but, as Weimer used to say, Don't Do This.) Liches no longer cast Minor Globe (thanks to Topos for catching this). Compatibility fixes Fixed a typo in scsii.ini that was breaking SR compatibility. "Improved proficiencies for fighters" component now skips any fighter with a corrupt Effects offset. (This was breaking compatibility with Amber, in which M#YCLBM1.cre is corrupt). Added a couple more checks for corrupt files in patch-everything components. Spell Revisions' "Summon Shadow" and "Create Undead" spells were being confused with each other by the spell autoselector in "Smarter Mages". We now enforce the requirement that aTweaks "Smarter Fiends" is installed afterSCSII. Move-Boo components are now properly synchronised across SCS and SCSII. Link to comment
ericp07 Posted July 12, 2012 Share Posted July 12, 2012 The archive for the Mac OS X version extracts only one file, vampire.tph, and isn't recognized by the usual archive expansion/extraction software that handled all versions prior to v.21. How may I download the entire mod? Link to comment
DavidW Posted July 12, 2012 Author Share Posted July 12, 2012 I've just checked it: it downlads and opens fine with WINRAR, which is the program I've always used to handle it. Try downloading it again; if that fails, maybe something's wrong with your extractor program. Link to comment
hook71 Posted July 13, 2012 Share Posted July 13, 2012 Works fine for me as well using StuffIt Expander 15.0.4 on Mac OS X 10.7.4. Link to comment
DavidW Posted July 13, 2012 Author Share Posted July 13, 2012 Works fine for me as well using StuffIt Expander 15.0.4 on Mac OS X 10.7.4. While you're around, thanks for catching those various typos. Link to comment
ericp07 Posted July 13, 2012 Share Posted July 13, 2012 I've just checked it: it downlads and opens fine with WINRAR, which is the program I've always used to handle it. Try downloading it again; if that fails, maybe something's wrong with your extractor program. Every time I download it, I get the same result. StuffIt Expander 9.0.1 can't open the archive, and UnRarX 2.2 sees no items to extract. Neither extractor program has problems with any other file. Link to comment
Wisp Posted July 13, 2012 Share Posted July 13, 2012 The archive may be in a version of RAR your software can't handle (there have been revisions and new versions released over the years). Assuming you can't upgrade your software to more recent versions, you can probably use the linux distribution. The only differences between the latter and the OSX version is the command file, the WeiDU binary and the autoinstall tp2 file, and the former two are not difficult to obtain elsewhere. Link to comment
hook71 Posted July 13, 2012 Share Posted July 13, 2012 You could always try with The Unarchiver. Link to comment
ericp07 Posted July 15, 2012 Share Posted July 15, 2012 Downloaded a third time, and this time the archive extracts as it should. I noticed that there are two postings on this site for the d/l, one slightly more recent than the other, so I went for the more recent of the two, and all is well. Link to comment
DavidW Posted July 15, 2012 Author Share Posted July 15, 2012 That's weird. I only posted it once. Are you sure one link isn't for SCS, the other for SCSII? Link to comment
Bg2fan Posted July 21, 2012 Share Posted July 21, 2012 Hi to all at this forum! i have a problem with spell immunity abjuration not protecting against secret word and such. I really want to play Bg2 with Scs2 again but it just feels buggy now. Any Idea why this is? Link to comment
DavidW Posted July 21, 2012 Author Share Posted July 21, 2012 SI:Abj never protected you from anti-magic-protection spells - it protects you from Remove Magic but not Secret Word etc. That's vanilla-game behaviour and SCS doesn't change it other than changing Breach to be blocked by SI:Abj. Link to comment
Bg2fan Posted July 21, 2012 Share Posted July 21, 2012 Now i'm quit embarassed I haven't played bg2 for a long time. Anyway, thank your for SCS2 which really makes an awesome game even better! Link to comment
Dakk Posted August 31, 2012 Share Posted August 31, 2012 Compatibility fixes Move-Boo components are now properly synchronised across SCS and SCSII. Yay, I've contributed! As always, great work Sir W. Link to comment
agris Posted September 2, 2012 Share Posted September 2, 2012 DavidW, Is there any chance you could compile and link the 'hot fixes' and other work arounds you've posted in various threads for v21 in a single thread? Link to comment
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