10thLich Posted April 10, 2011 Share Posted April 10, 2011 Unless I missed something, p#kivan is not in the following exclude lists for items: - exclude NPCs who have special helmets - exclude NPCs who have special missile weapons - exclude NPCs who have special weapons Moreover could the armor component be adjusted in such a way, that it doesn't equip Aerie with armor? If ~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #3 // 1ppv3: Improved Improved Galactygon's Avatar Switching is also installed, Aerie won't have her usual Ogre animation, due to this component's Avatar switch spell. 10th Link to comment
Miloch Posted April 11, 2011 Share Posted April 11, 2011 Unless I missed something, p#kivan is not in the following exclude lists for itemsOk, added.Moreover could the armor component be adjusted in such a way, that it doesn't equip Aerie with armor? If ~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #3 // 1ppv3: Improved Improved Galactygon's Avatar Switching is also installed, Aerie won't have her usual Ogre animation, due to this component's Avatar switch spell. Sounds to me more like a bug in that component, as ogres should be able to wear any kind of armour without changing animation. Aerie normally comes equipped with clck13 (Traveller's Robe) which gets stripped from her (as do all such "normal" items) and replaced with a more appropriate armour if you change her class. Are you saying she should keep the robe (or not get anything) even if you make her a thief or a fighter? Link to comment
10thLich Posted April 11, 2011 Author Share Posted April 11, 2011 Are you saying she should keep the robe (or not get anything) even if you make her a thief or a fighter? I meant, that if she gets armour of any kind, it should be added to her inventory and not placed in her amour slot. That component adds Cast Spell: LCARMOR.spl to every armour in-game. This spell uses several nested EFFs, which automatically change the character animation depending on the class/es and the race. 10th Link to comment
Miloch Posted April 13, 2011 Share Posted April 13, 2011 That component adds Cast Spell: LCARMOR.spl to every armour in-game. This spell uses several nested EFFs, which automatically change the character animation depending on the class/es and the race.I have made an exception for Aerie by moving her armour to inventory (see here) but that avatar-switching thing doesn't sound like it's coded right to me. It should be based off the existing animation, not race. It doesn't make much sense for someone who's shapeshifted into an ogre (or werewolf, mindflayer, etc.) to change back into an elf/human/whatever just because she changed armour. Link to comment
10thLich Posted April 17, 2011 Author Share Posted April 17, 2011 The following NPC should be added to exclude NPCs who have special armor: - SHARTEDD (has personal undroppable leather armour) 10th Link to comment
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