jastey Posted October 30, 2014 Share Posted October 30, 2014 From the code I don't spot any problem... cre file name matches. Give a call if you need another BGT install to test it on. Link to comment
tibicina Posted November 5, 2014 Share Posted November 5, 2014 This is a weird issue. I did a clean BGT set-up. When I installed Maethor on the new system, she not only installed, but had her name appropriately appear in-game. After multiple un-install/re-installs, however, the name vanished. So it's probably a dialog.tlk updating problem. Link to comment
tibicina Posted November 8, 2014 Share Posted November 8, 2014 Oh man!! Thank you! I'll take you up on that offer as soon as I have Maethor's quest completed. Any ideas why love-talks won't fire except when I use the "force-talk" method? Link to comment
jastey Posted November 8, 2014 Share Posted November 8, 2014 Script is not running, or was interrupted by a player's action? I can only advice to code the dialogue triggering using Kulyok's "How to ensure your banters always run when you want them to.", if you haven't done already. Link to comment
tibicina Posted November 9, 2014 Share Posted November 9, 2014 I'll double-check my coding to make sure the script is running. I did use Kulyok's method, but may have missed something... Link to comment
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