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Brunardo

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  1. Yeah as only started in BG2 and the non mod quests are fine except anomen's...SOD doesnt have many mods however but yeah BG1 was fine besides a few mods not downloading...Funny enough I'm playing in a modded part Trollford and have gone through several fade in areas with no issues so its not evry Mod npc dialogue fade in. >>>> In a wa that proves again what we found, because there are no cutscenes in Trollford that trigger from JOINED dialogues but from normal NPCs or scripts. The ones that do not work are those from in party NPCs, which are those that the EET modifies. Thanks again for your help though and two last questions if I do another BWS set up with a clean install anything I can look for or do to make sure this bug doesnt happen and for EET will know now to look for EEt_end & EET Gui set up. >>>> Just to clarify - EET Gui set up is an option, it is not mandatory. EET_end is mandatory. The only other hint is to follow the BWS and EET install instructions, take a few extra minutes at the mod selection to make sure there are no conflicts. Look out for any errors you get during install. also any way/console code I can skip Anomen's quest halfway or completely (good option) so I can keep him in the party or should I just dump him? >>>> I have to admit that I do not know Anomen's quest well enough, especially not the way it may interfer with the rest of his story/behaviour. I never take that guy along in my party, I never played with him longer than a few hours ever since the original game was released. I would suggest to kick him out as he has a large number of dialogue triggered cutscenes even beyond his quest. But, I would rather install a new game, as it stands. Thanks Roxanne for the help & will look for any conflicts during my next set up...Lol yeah Anomen can be brutal so may just dump him but sure will start a new install soon enough
  2. Yeah as only started in BG2 and the non mod quests are fine except anomen's...SOD doesnt have many mods however but yeah BG1 was fine besides a few mods not downloading...Funny enough I'm playing in a modded part Trollford and have gone through several fade in areas with no issues so its not evry Mod npc dialogue fade in. Thanks again for your help though and two last questions if I do another BWS set up with a clean install anything I can look for or do to make sure this bug doesnt happen and for EET will know now to look for EEt_end & EET Gui set up. also any way/console code I can skip Anomen's quest halfway or completely (good option) so I can keep him in the party or should I just dump him?
  3. Hey Avenger, it seems to be happening to almost every mod which involves a fade in after an NPC dialogue but fine for non modded content with the exception of anomens quest although not sure if some mod has changed this in some way...Roxanne has been helping me under different section if you want to read & add what she has been looking at as it looks like my directory was missing EET_end/EET_gui set up http://gibberlings3.net/forums/index.php?showtopic=29065
  4. Any operations somewhere in between with attempting large scale fixes on a running game are guaranteed to fail. Sorry shouldve mentioned I'm looking in my folders and EET Set Up.Exe and EET CORE.Exe is there but cant find Set up EET_End anywhere...from reading on EET readme it shouldve downloaded with my BWS set up after the EET Core Set Up but no signs of it? Whatever went wrong... In the bg2ee/EET/lib you find the file EET_end.tp2, which you copy to your bg2ee main directory directly. Also in BG2EE you make a copy of setup-EET.exe which you re-name to setup-EET_end.exe and then start this exe to install EET_end. Do a similar operation for EET_GUI.tp2 and setup-EET_gui.exe. Those operations are done normally during the EET main component*s install itself (not by BWS): COPY + ~%MOD_FOLDER%/lib/EET_end.tp2~ ~EET_end.tp2~ ~%MOD_FOLDER%/lib/EET_gui.tp2~ ~EET_gui.tp2~ COPY ~%WEIDU_EXECUTABLE%~ ~setup-EET_end%exe%~ ~%WEIDU_EXECUTABLE%~ ~setup-EET_gui%exe% Hey Roxanne, followed the instructions and copied both, copied & renamed set up for EET_end & EET_GUI in main directory right with EET & EET core... Set up for EET_end mentioned skipping (finalise last mod in order) Error: no translation provided for @1 continuing despite error " " @93 " " @14 " " @95 Press Enter to exit Set up for EET_GUI is the same except - Skipping (SOD GUI) Does it look like it was set up fine? Nothing changed but maybe since I'm already halfway in the modded game?
  5. I am not sure what you are doing or try to do. Option 1 would have been to install just EET_end on your existing install and see if it still worked - chances are it may.. Option 2 would be to start from a complete unmodded new game with a new install. Any operations somewhere in between with attempting large scale fixes on a running game are guaranteed to fail. Sorry shouldve mentioned I'm looking in my folders and EET Set Up.Exe and EET CORE.Exe is there but cant find Set up EET_End anywhere...from reading on EET readme it shouldve downloaded with my BWS set up after the EET Core Set Up but no signs of it?
  6. Hey Roxanne, Everything from the summary 1 to 6 seems to be there...so I tried installing EET and EET Core to install EET_End but during the set up core EET goes through the usual step "Enter the full path to your BGEE +SOD installation then press enter" begins the process and then comes the error message at the end... Error Cannot Resolve Action 356. Error (Aeri25bcs), (Overrise Aeri25bcs) Patching Failed (Copy) (Not Found). Stopping Installation Because of Error " Error Installing (Core EET importation) Rolling back to previous state. Will Uninstall 235 files for (EET_Core.Tp2) Component 0 Uninstalled 235 files for (EET_Core.Tp2) Component 0 Please email the file Setup_EET Core.Debug to K2thos (Swit). Any idea what is causing this issue as looks like this may be the cutscene issue as didnt realize EET END converts all the NPC dialogue (#6) and guess this same issue happened during my BWS set up?
  7. Do these steps to see if your already broken game can be repaired. Please follow them exactly to gain results that are useful: 1. Go to any large outdoor area. Make sure Anomen is in your party. 2. Console C:Eval('StartCutScene("Cut42a")') 3. If that leads to any result, i.e. you land in Gaelan's house, continue with next step, otherwise report back here 4. Exit the game. Put the bcs file from the previous post into BG2EE/override (it is a different version from any PaulBeandog*s attempt). 5. Restart the game, again Go to any large outdoor area. Make sure Anomen is in your party. 6. Console C:Eval('StartCutScene("Cut10a")') - Report result. Afterwards it will have become clear where the issue may lie. Just to explain - we need to find what has changed in your game between those two points. The fact that you are where you are already in the game has proven that cutscenes and fade in/out etc work in your install in all parts (that was to be expected), You have definitely passed the Gaylan scene before. So if at all, something has changed in the on-going game between that point and now, since Cut42a and Cut10a follow the same pattern just have different actions after they started. After we have eliminated all other possibilities, what may remain is that only cutscenes triggered from joined NPC dialogues are causing the effect - the reason for this is obviuosly missing EET_end. However before I recommend you to install it, I wanted to make sure there is no other source of problem. I cannot guarantee that installing EET_end at that late point in the game still provides the expected result. But without it, your game cannot be finished anyway, ToB at latest will fail. Ok so followed the steps and #2 went fine sending me to Gaylan and then starting ch.3 after the irenicus escape scene with no issues. Got to step #6 and outdoors w/Anomen in the government district and tried it also in Umar Hills and would fade in and send my party to the far left area with no issues both times...So looks like the issue is MOD related with NPC dialogue to a start cut scene/fade with the exception of Anomen's quest...Should I try installing EET_End or next step?
  8. Not sure if this is the source of the problem but here is a first observation: - you have not installed EET_end for your EET. And some questiosn - You currently have a party of six and your protagonist is in the area and alive etc? - You are at the point where Anomen want to show you where his sister is and says "This way." >>> whicj triggers SetGlobal("AnomenDecide","GLOBAL",1) StartCutSceneMode() StartCutScene("Cut10a") The StartCutSceneMode() is executed, removing GUI and such...and then nothing? You have checked that Cut10a.bcs exists in your game? To narrow down the issue, please put the attached file into BG2EE/override and try the scene again CUT10A.zip PS - I have tested the cutscene in my EET install and it has no issue (I use a later version than yours, however I never had any issues with RC8 and I played through the whole trilogy with it.) Seems unlikely that EET is the source of your problem. Hey Roxanne, I actually tried this solution with PaulaMigrate at Beamdog forums and got to the next dialogue with Anomen by skipping "this way" dialogue and got me to the "uphold the law" dialogue & same freeze happens after dialogue ends with all party members alive and standing around aimlessly and the GUI disappearing...I've noticed this happens essentially with all Mods I've downloaded with a StartcutsceneMode and maybe it's more of a problem with how BWS set up and only started in BG2 (not BG1)...maybe I should post under BWS but if you have any thoughts as essentially 90% of all the mods I downloaded I'm being forced to skip painfully...Also I didnt notice EET_end didnt install but how would that impact my current run and can I still make any changes?
  9. Hi Everyone I just posted under general mods section but thought I would post the link to this bug/issue I'm having as halfway through my EET run... http://gibberlings3.net/forums/index.php?showtopic=29064 Started happening only in BG2 with certain NPC dialogue that leads to "fade in" effect seems to freeze the game with the UI disapperaing and party just standing around causing me to exit and re-load the game...seems to only happen with certain mods so far (RE, alternatives and more) but now happening with Anomens return home quest after speaking with Cor at Delryn estate and starting the quest when Anomen asks me to come with him...any help on this issue please as been avoiding now several mods and dont want to restart my whole run...added my weidu log of mods as well if helps.WeiDU.log
  10. Just trying my first EET Run and not sure if I should post under EET but BG1 went fine besides a few mods not downloading (i.e sandra saga/NTOTSC) due to some conflicts but started running into an issue early in BG2 with different mods whenever after an NPC dialogue is done when there is a "fade in" to the next scene the UI disappears and game essentially freezes with no controls/commands work and the party just stands looking around and I have to exit out and re-load...Most of these mods/dialogues I have avoided,which sucks, and kept on playing but would like a fix if possible as dont want to restart my whole run and now anomen's return home quest seems affected as we visit delryn estate to speak to Cor and after they finish speaking and Anomen wishes PC to follow it freezes...attached WeiDU.log my weidu mod list & would appreciate and help for this and not sure what is causing this issue?!
  11. I tried downloading the few mods/partial mods i.e SCS components mentioned above and sandrah/DOTSC/NOTSC and get the message from BWS below Attention: According to your WeiDU.log, mods have been installed already. You have not made a backup with BWS, therefore you must completely install "Baldur's Gate: Enhanced Edition" anew. used the folders where all the mods downloaded fine and lets me continue until the point where I hit install and that pops up...moved the folder to desktop so not program files 86 too..
  12. If you use BWS, you can use the folder with the downloaded (unpacked) mods again. BWS finds them and only downloads what is missing - the may shorten the process significantly. Ok will try again and thanks Jarno as will move the folder and then see how it goes when not in program x86 which looks like is causing the trouble. Will let you guys know how it goes n thanks!
  13. stupid question but can I try installing it over again for the ones I missed or any easy workaround besides starting from scratch again?
  14. thanks guys, I thought I had the latest update but maybe not BigWorldSetup--bde56330dc72 is the one I used, when I follow the link above not the same...I also did install through C:\Program Files (x86) and guessing thats the reason then too and shouldve done under a different folder from beamdog then... Got most of my mods so not sure if I should just try it out and save those mods above for my next playthrough as dont want to delete everything and restart the process...sucks some SCS components didnt install though.
  15. Good news though it looks like My BWS install was successful for most mods except the ones below but most of them shouldve been compatible from what I read up on...was really hoping to try the Sandrah Mod but looks like it didnt install... Mod: Keto NPC (SoA) Component: Keto-SOA NPC Mod: Dark Side of the Sword Coast for BGT and EET Component: Dark Side of the Sword Coast Component: More common encounters in vanilla areas Component: Distribute DSotSC items also in vanilla content Mod: The Picture Standard for BG2:EE Component: Dark Side of the Sword Coast -> Vanilla Mod: NTotSC for EET Interim Version Component: NTotSC for BGT-Weidu Mod: Northern Tales of the Sword Coast (Dialog-Patch) Component: Fix NTotSC Issues Mod: Sandrah Saga Component: SandrahNPC Check for required Installation Component: Sandrah Worldmap Entries Component: SandrahNPC for EET Core Component: Mods Compatibility Component: Sandrah Kit Component: SandrahNPC Creatures and Items Component: Sandrah Shops Component: Sandrah Movies and Sounds Component: SandrahNPC for EET Compiles Component: Pelligram, Sandrah's Animal Companion Component: Worldmap Update for SandrahNPC for EET Component: SandrahNPC Extensions Component: Mod Interactions Component: Shauhana for Shadow of Amn EET Component: Sandrah ToB (EET) Component: Sandrah Return To Faerun Transition Component: Sandrah EET additions Mod: Sandrah Saga - Return to Faerun Component: Check Requirements for EET Component: RTF Movies and Sounds Component: Sandrah Return To Faerun Areas Component: Sandrah Return To Faerun Area Modifications Component: Sandrah Return To Faerun Creatures Component: Sandrah Return To Faerun Items and Stores Component: Sandrah Return To Faerun Compiles Component: Sandrah RtF Cross Mod Contents Component: EET Compliance Mod: Sandrah Saga - Time of Troubles Revisited Component: Sandrah Time of Troubles Revisited Areas Component: Sandrah Time of Troubles Revisited Compiles Mod: The Grey Clan Episode I: In Candlelight Component: The Grey Clan Episode One: In Candlelight -> Normal edition Mod: Lure of the Sirine's Call Component: The Lure of the Sirine's Call Mod: Thalantyr Item Upgrade Component: Thalantyr - Item Upgrade Mod: Sword Coast Stratagems Component: Faster Bears Component: More realistic wolves and wild dogs Component: Smarter sirines and dryads Component: Slightly harder carrion crawlers Component: Smarter basilisks Component: Improved doppelgangers Component: Tougher Black Talons and Iron Throne guards Component: Improved deployment for parties of assassins Component: Dark Side-based kobold upgrade Component: Relocated bounty hunters Component: Improved Ulcaster Component: Improved Balduran's Isle Component: Improved Durlag's Tower Component: Improved Demon Cultists Component: Improved Cloakwood Druids Component: Improved Bassilus Component: Improved Drasus party Component: Improved Red Wizards Component: Improved Undercity party Component: Tougher chapter-two end battle Component: Tougher chapter-three end battle Component: Tougher chapter-four end battle Component: Tougher chapter-five end battle Component: Improved final battle Component: Improved minor encounters Mod: EET (Enhanced Edition Trilogy) Tweaks Component: Consistent NPC appearance (EET) Mod: Nightfarer's Area Patcher Component: Fix BG1NPC Romance Challenges - X#AJR1.ARE Component: Fix BG1NPC Romance Challenges - X#CH11.ARE
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