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Suggested Tweak: Ankheg Plate and Dragon Scale armor usable by druids?


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#1 JLE

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Posted 14 May 2017 - 09:47 AM

It's clear that the rules are, Druids aren't allowed *metal* armor. They can wear Leather but not Studded Leather.

(And yet fighter-druids can wear whatever armour they like.)

I believe that having armour made of Dragon skin or Ankheg shell is, as far as the morality of nature is concerned, no different to having armour made from the skin of a cow, one type of animal hide should be equivalent to another - and thus, that druids should be allowed legally to wear the various Dragon scale mails (Shadow, White, Blue, Red in original BG2, plus any from mods) and Ankheg Plate armour (from BG1 and BG2) - if they are strong enough.

(Also: If using the mod that allows Druids to be any type of Neutral, not just True Neutral, then a Neutral Evil druid should be allowed to wear the Human Skin armour in BG2, since only Evil alignments may wear it.)

(I would also suggest that Half-Orcs be allowed to wear the human skin regardless of alignment.)



#2 subtledoctor

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Posted 14 May 2017 - 08:10 PM

You had me until this:

(I would also suggest that Half-Orcs be allowed to wear the human skin regardless of alignment.)


Huh?

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#3 JLE

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Posted 16 May 2017 - 07:32 AM

Orcs don't have the same taboos that other races do.



#4 Creepin

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Posted 16 May 2017 - 07:57 AM

Orcs don't have the same taboos that other races do.

I thought you wanted to prove good orcs could wear human skin? Because so far you're proving that all orcs are evil (not that I disagree).


Edited by Creepin, 16 May 2017 - 07:57 AM.


#5 subtledoctor

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Posted 16 May 2017 - 08:23 AM

Yeah but a good half-orc is 1) not an orc (Charname was raised by humans) and 2) Good. I don't see it.

Anyway there's no way to code it.

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Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#6 Jarno Mikkola

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Posted 16 May 2017 - 09:38 AM

Yeah but a good half-orc is 1) not an orc (Charname was raised by humans) and 2) Good. I don't see it.
Anyway there's no way to code it.

There is, just allow all druids able to do it. You forgot the fact that "there's no way" is a wall... that can be gone around however one wishes.
Besides, half-orc is whatever the halves want them to be... charname, is an orphan that was kicked out of his home, when their father was killed. How much sympathy do you think there's left in them ?
Druid doesn't equal to good. The MOST characteristic feature of a druid is naturalism, and neutrality. You conquer and you kill and you own it, sounds a lot like skin armor. Cow skin, human skin, what's the difference ?

Now if you talk about not have the ability to make only half-orc druids being able to wear it, then yeah. But there's opcode in the EE games that you could probably use in this.

Edited by Jarno Mikkola, 16 May 2017 - 11:16 AM.

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#7 subtledoctor

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Posted 16 May 2017 - 10:49 AM

Jarno you are talking about two completely different things and not making sense.

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#8 Fiann of the Silver Hand

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Posted 16 May 2017 - 07:45 PM

Jarno you are talking about two completely different things and not making sense.

 

Everyone says this eventually.  Welcome to the club.



#9 kreso

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Posted 17 May 2017 - 02:58 AM

Jarno...making sense.

:rotflmao:



#10 jastey

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Posted 17 May 2017 - 06:07 AM

Play nice, everyone.

#11 subtledoctor

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Posted 17 May 2017 - 01:47 PM

Okay, to be more specific: the OP talked about allowing half-orc (and half-human) non-druids of Good alignment, raised by Good humans, to knowingly wear armor made of human skin that is normally restricted to Evil peeps. This armor has the box checked that restricts it from being worn by anyone of Good alignment. "Just allow druids to use it" is therefore not a solution. Even the new opcode that allows shamans to use axes is not a good solution, because that restriction is based on class, not alignment. Overcoming alignment-based restrictions with this opcode would necessarily be more complicated and less reliable.

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Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#12 Jarno Mikkola

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Posted 17 May 2017 - 02:53 PM

Okay, to be more specific: the OP talked about allowing half-orc (and half-human) non-druids of Good alignment, raised by Good humans, to knowingly wear armor made of human skin that is normally restricted to Evil peeps. This armor has the box checked that restricts it from being worn by anyone of Good alignment. "Just allow druids to use it" is therefore not a solution. Even the new opcode that allows shamans to use axes is not a good solution, because that restriction is based on class, not alignment. Overcoming alignment-based restrictions with this opcode would necessarily be more complicated and less reliable.

Opcode 319:

#319 (0x13F) Usability: Item Usability
Parameter #1:	IDS Entry
Parameter #2:	IDS File
Special: Description note
Description:
This effect restricts the item to creature(s) matching the object identifiers. The string to display when an invalid creature attempts to use the item is held in 0x2c.
Known values for 'IDS File' are:
2 EA.ids
3 General.ids
4 Race.ids
5 Class.ids
6 Specific.ids
7 Gender.ids
8 Align.ids
9 Kit.ids
10 Actor's name
11 Actor's scripting name (8 maximum in resource field)
If 'IDS File' is set to 10, the item is restricted to characters with the name specified by the strref held in parameter1.
If 'IDS File' is set to 11, the item is restricted to characters with the death variable specified by the resource field.

The message defined in 'Description note' will be displayed whenever this effect is triggered. 

There's nothing specific about it only restricting to CLASS !!!!!½ Did you actually read the thing at all ?


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Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#13 subtledoctor

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Posted 18 May 2017 - 03:17 AM

Sigh. It's a question of how do you apply it, not how does the opcode work.

Possible? Sure. But it still makes no sense.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE




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