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Disappearing loot on ground?


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Hello.

 

How long until loot disappears off the ground? Fighting at the bandit camp, 4 members died but I took 85% of the enemies with me, escaped with my other 2 characters. I want to at the very least rest one time and head back in, I think we can beat the remaining 15% of enemies with the 2 of us. But I'm worried that my party member's equipment AND the equipment of the good enemies I killed will be gone.

 

How much in-game time has to pass before items disappear off the ground? And is there a mod to extend it? Just an extra 24 hours would be very helpful, giving you time to at least resurrect your party, sleep once and head back in...

 

Thank ye again. :wavey:

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I don't know the answer of your question, but I have a workaround for your problem : put all the stuff in a container..

That might be kinda hard with SCS as the whole camp is on top of you... as the indication is that the party had already left the area...
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I don't know the answer of your question, but I have a workaround for your problem : put all the stuff in a container..

That might be kinda hard with SCS as the whole camp is on top of you... as the indication is that the party had already left the area...

 

 

Yep. I went back in with one character invisible and the stuff was there but so were the enemies. I *could* have possibly picked the stuff up since the enemies were in a different area. Hmm. Might have to try that. Not that it matters but curious if invisibility stays when you pick up items? Probably not but I still might be able to do it. The fight is bananas hard. Sheesh!

 

Edit - Nope, invisibility is gone when you pick up an item. They are around the items anyway. Ah well, I ended up going to Ankheg land and trying to level up and get better gear. Should be easier next time around.

Edited by fluent
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Ended up winning, was a rough one, though. Had to head to the Ankheg area and clear that part, which leveled up Finch and got us some nice equipment and money, too. Equipped Isra (Human Cavalier) with the Claw of Kazaroth and Traveler's Cloak. Took a few tries and super tactical thinking (had to really micromanage, throw a lot of fireballs from wands and items and also get a bit lucky) but it worked great. When it was all done I thought, "Huh, it wasn't as hard as I expected!" Still a tough bugger, though. Not impossible like the Sirine battle, though (that one I needed Purge Invisibility and/or Potions of Explosion to have a chance.)

 

Cheerio. :tut:

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