Aquadrizzt Posted July 26, 2015 Share Posted July 26, 2015 What does RACEFEAT.2da actually do? Does setting the values to 0 prevent the game from automatically granting Infravision (humans and halflings are excluded from the 2da and are also the only two races that gain Infravision)? Furthermore, is it possible to add or change the base racial features of the races shown at character creation? For example, if I wanted to give Dwarves a 50% racial bonus to resist Poison damage, how would I do that? Link to comment
lynx Posted July 26, 2015 Share Posted July 26, 2015 Is this for nwn or bgee or what? Anyway, my guess is it is applying normal spell files, so you should be able to extend it. Trivial to try. Disable by entry deletion should work too. Link to comment
Aquadrizzt Posted July 27, 2015 Author Share Posted July 27, 2015 This is for the Enhanced Editions. Entries are of the form "Elf 1". IESDP doesn't seem to document it anywhere. Link to comment
lynx Posted July 27, 2015 Share Posted July 27, 2015 and the "feats" are in the columns? Then surely zeroing would disable application and increasing would stack, which would be visible only for the ones where it is sensible. Like the elven +1 for bows and longswords. Link to comment
Jarno Mikkola Posted July 27, 2015 Share Posted July 27, 2015 and the "feats" are in the columns? Then surely zeroing would disable application and increasing would stack, which would be visible only for the ones where it is sensible. Like the elven +1 for bows and longswords. You obviously do not have the BG2EE file(racefeat.2da) for example: 2DA V1.0 0 VALUE ELF 1 DWARF 1 GNOME 1 HALF_ELF 1 HALFORC 1 There's also a "racethac.2da": 2DA V1.0 0 LABEL HUMAN DWARF ELF GNOME HALF_ELF HALFLING HALFORC 89 BASTARDSWORD 0 0 0 0 0 0 0 90 LONGSWORD 0 0 1 0 0 0 0 91 SHORTSWORD 0 0 1 0 0 0 0 92 AXE 0 0 0 0 0 0 0 93 TWOHANDEDSWORD 0 0 0 0 0 0 0 94 KATANA 0 0 0 0 0 0 0 95 SCIMITARWAKISASHININJATO 0 0 0 0 0 0 0 96 DAGGER 0 0 0 0 0 0 0 97 WARHAMMER 0 0 0 0 0 0 0 115 CLUB 0 0 0 0 0 0 0 98 SPEAR 0 0 0 0 0 0 0 99 HALBERD 0 0 0 0 0 0 0 100 FLAILMORNINGSTAR 0 0 0 0 0 0 0 101 MACE 0 0 0 0 0 0 0 102 QUARTERSTAFF 0 0 0 0 0 0 0 103 CROSSBOW 0 0 0 0 0 0 0 104 LONGBOW 0 0 1 0 0 0 0 105 SHORTBOW 0 0 1 0 0 0 0 106 DART 0 0 0 0 0 0 0 107 SLING 0 0 0 0 0 1 0 111 2HANDED 0 0 0 0 0 0 0 112 SWORDANDSHIELD 0 0 0 0 0 0 0 113 SINGLEWEAPON 0 0 0 0 0 0 0 114 2WEAPON 0 0 0 0 0 0 0 116 EXTRA2 0 0 0 0 0 0 0 117 EXTRA3 0 0 0 0 0 0 0 118 EXTRA4 0 0 0 0 0 0 0 119 EXTRA5 0 0 0 0 0 0 0 120 EXTRA6 0 0 0 0 0 0 0 121 EXTRA7 0 0 0 0 0 0 0 122 EXTRA8 0 0 0 0 0 0 0 123 EXTRA9 0 0 0 0 0 0 0 124 EXTRA10 0 0 0 0 0 0 0 125 EXTRA11 0 0 0 0 0 0 0 126 EXTRA12 0 0 0 0 0 0 0 127 EXTRA13 0 0 0 0 0 0 0 128 EXTRA14 0 0 0 0 0 0 0 129 EXTRA15 0 0 0 0 0 0 0 130 EXTRA16 0 0 0 0 0 0 0 131 EXTRA17 0 0 0 0 0 0 0 132 EXTRA18 0 0 0 0 0 0 0 133 EXTRA19 0 0 0 0 0 0 0 134 EXTRA20 0 0 0 0 0 0 0 Link to comment
Fiann of the Silver Hand Posted July 27, 2015 Share Posted July 27, 2015 Weird. I don't have racefeat at all, but i do have racethac. Did I miss a patch or something? Link to comment
Avenger Posted August 1, 2015 Share Posted August 1, 2015 Racefeat.2da currently supports infravision, it should be in the latest patch of bg2ee. It can be used to give inherent infravision to the PC races. Link to comment
Grammarsalad Posted August 1, 2015 Share Posted August 1, 2015 Racefeat.2da currently supports infravision, it should be in the latest patch of bg2ee. It can be used to give inherent infravision to the PC races. Can you add humans to the list (say you are just feeling crazy!) Link to comment
argent77 Posted August 1, 2015 Share Posted August 1, 2015 Yes, it works for humans. However, it doesn't seem to work for other races, such as tieflings (Haer'Dalis). Link to comment
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