Andyr Posted September 19, 2007 Share Posted September 19, 2007 After trying to pull some creatures from BG1 to BG2, my memory is failing me in that I cannot remember what the best way to apply weapon proficiencies to them is. In BG2 they're not stored in the .CRE file, are they, but applied as effects? I was looking at Tutu for some hints but can't see them in there--so I don't know whether that means I am looking for them in the wrong place, the original BG1 creatures didn't have them or Tutu is neglecting to apply them. (It isn't crucial, as the encounter will probably be non-combat, but I thought it important to address anyway.) Link to comment
Andyr Posted September 19, 2007 Author Share Posted September 19, 2007 Ok, it looks like aside from joinable NPCs creatures in Tutu don't have weapon proficiencies aside from those set in the BG1 manner in the .CRE... and neither do BG2 creatures. Am I missing something? Link to comment
CamDawg Posted September 19, 2007 Share Posted September 19, 2007 In BG2 they're effects in the creature files. Link to comment
aVENGER_(RR) Posted September 19, 2007 Share Posted September 19, 2007 Andyr, if you want to patch in the proficiencies via WeiDU check out this thread. For more specific examples, see the Rogue Rebalancing .tp2. The code is Cam's, and I don't understand it fully myself, but it works like a charm. Link to comment
devSin Posted September 19, 2007 Share Posted September 19, 2007 If you don't want to read through all that: just use the BG proficiencies. They affect weapons by category, and you should easily be able to figure out which proficiencies correspond to which item categories (daggers and small swords for the small swords prof, halberds and spears for the spear prof, etc.). Nobody in SoA uses new-style proficiencies, so you'll fit right in! If you want weapon style proficiencies, then you need to use effects. But you should be able to just fake most of those bonuses anyway without even worrying about code to add a bunch of effects to your CREs. Link to comment
Andyr Posted September 20, 2007 Author Share Posted September 20, 2007 Nifty code, thanks guys. I'd not realised that the BG1 proficiencies still worked--I think this is what I will probably do (as I will use the creatures from BG1 without much modification). Link to comment
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