Jump to content


Photo

Level 50


17 replies to this topic

#16 CamDawg

CamDawg

    Seven billion ton robot monster

  • Gibberling Poobah
  • 9239 posts
  • Gender:Not Telling

Posted 15 September 2017 - 11:48 AM

He's a fighter > cleric dual class, so the bogstandard fighter and cleric stuff is relevant.

 

IIRC, the level 50 cap was an engine thing. I'm not sure if we actually changed that for EE or not, so be warned in advance that your changes still might not work.


I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.


#17 Jarno Mikkola

Jarno Mikkola

    The Imp

  • Modders
  • 6249 posts
  • Gender:Male
  • Location:The town where the dead haven't keeled over, yet. In Finland.

Posted 15 September 2017 - 12:09 PM

But if Anomen is kinda special kit, the right question first may actually be, which kits/classes are than relevant to him??

Erhm, I am not sure  if the kit he has is an actual kit, but the bog-standard F->C dual, as the kit/class name can be rewritten ... if you have a mod that does that.

I worked on a mod that did that, ones. But it didn't touch Anomen, .. it was to a custom NPC.

I would pretend to remember reading that the NPC Kitpack does this, but I actually don't have any idea if it does.


Edited by Jarno Mikkola, 15 September 2017 - 12:21 PM.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#18 Behemot

Behemot
  • Members
  • 8 posts
  • Gender:Male

Posted 15 September 2017 - 07:36 PM

He's a fighter > cleric dual class, so the bogstandard fighter and cleric stuff is relevant.

 

IIRC, the level 50 cap was an engine thing. I'm not sure if we actually changed that for EE or not, so be warned in advance that your changes still might not work.

That may be the problem. Cause logic dictates having the cleric as active means that cleric files are the ones to change and I believe I did change all of them. But it just does not seem to go over 50…is there anything which could be done about that?





Reply to this topic



  


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users