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question on opcode 177 and 341 [use eff and set critical hit effect]


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#16 Avenger

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Posted 11 February 2018 - 02:24 AM

Then get rid of the helm from the monsters .cre... problem solved.

 

You don't have to get rid of the helmets, just mark them to not give critical protection. That's a single bit in case the helmet is unique to creatures you want to modify.



#17 subtledoctor

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Posted 11 February 2018 - 04:16 AM

Yeah but that has far-reaching consequences. I think the goal is to make fiends vulnerable to this crit effect, without upending major game systems.

Probably Jarno is right* and the best idea is to simply remove helmets from fiends (I don't think they're ever portrayed with helmets anyway)

* me waits for the lightning strike


Edited by subtledoctor, 11 February 2018 - 12:25 PM.

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#18 Avenger

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Posted 11 February 2018 - 11:10 AM

Why not just turn their critical effect off? If they contain other effects, best keep them in place. If there are no effects on them, then yeah, thats the same.



#19 eugene

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Posted 11 February 2018 - 12:43 PM

I did not know the critical hit protection from helms could be turned off. thanks for the tip, I will try this.

 

cheers





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