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Widescreen (3.07) failed -- 2160p


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#1 foppe

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Posted 30 December 2016 - 02:37 AM

tried to set resolution to 3840x2160, fails consistently. 1440p works fine.

 

Attached File  SETUP-WIDESCREEN.DEBUG   143.51KB   22 downloads


Edited by foppe, 02 January 2017 - 12:21 AM.


#2 Jarno Mikkola

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Posted 30 December 2016 - 03:40 AM

Yeah well, the_bigg who coded the mod didn't have a ~4k monitor to test the mod in available, so it's anyones guess to figure out what's off with it. But really, are you going to be able to play the game in ~4k... cause I have a 24' 1920x1200 monitor that's completely capable to scale down from a 2560x1600 resolution, and I am not using that even in regular usage in any game, nor Windows... let alone to play a set scaled game like the non EE Baldur's Gate in it. Yes, the fact that the EE games now feature that brings a scaling zoom is a large factor in the USABILITY. As you really can't play the set scaled game like this as each of the pixel is kinda important if you scale down. And even if you don't... the game is not going to work the same or as intended in a 55' TV with 3840x2160 as it does with 19' at 800x600 as you won't be able to see the space in the pixels if you won't get closer to the TV. *
The setup-widescreen.debug files content would be nice.

*What I am talking about is the optimum view distance. In 19' 800x600 monitor it's 65 inches(in relation to), while in 55' 3840x2160 display it's only 43 inches(relation).

So for you to see the same stuff between the monitors, you need to be 1/3's closer to the 55' TV than the 19' monitor(of the distant pass) if you have a "normal" eye sight. And after that... you'll never have the "normal" eye sight again. :devlook:

 

Edit the error:

 

Copying and patching 1 file ...
ERROR: BIFF [C:\Program Files (x86)\GOG.com\Planescape Torment\DATA\/AR0105.bif]: unable to extract tileset 0
Stopping installation because of error.
Stopping installation because of error.
ERROR: [widescreen/areas] -> [widescreen] Patching Failed (COPY) (Invalid_argument("String.create"))
Stopping installation because of error.


Edited by Jarno Mikkola, 02 January 2017 - 01:52 AM.

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#3 foppe

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Posted 02 January 2017 - 12:23 AM

Fair enough, though I find it fairly usable in 1440p at least, given that I know what all the action menu buttons do by heart.

Attached the debug file to the original post, not sure what went wrong there.



#4 aqrit

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Posted 02 January 2017 - 08:06 AM

http://gibberlings3....510#entry238402

 

tl;dr

Ocaml only supports strings up to 16mb in a 32-bit process

 

maybe it would work with a 64-bit build of WeiDU ???

which afaik doesn't currently exist ->

 

with that being said...

4K would be so zoomed out that it would be unusable?

which is why it doesn't seem to be a priority for anyone.


Edited by aqrit, 02 January 2017 - 08:08 AM.


#5 Jarno Mikkola

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Posted 02 January 2017 - 09:25 AM

4K would be so zoomed out that it would be unusable?

Hmm, not from a 20 foot movie theater screen. :p How ? Well, moneys, you say goodbuy to a whole lots of them. :devlook: Or VR baby, VR. :p


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Here's how to install all the stable mods you ever really could want to Infinity Engine games.


#6 CrevsDaak

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Posted 08 January 2017 - 08:44 PM

4K would be so zoomed out that it would be unusable?
which is why it doesn't seem to be a priority for anyone.

I play the EEs in 3360x2100 and it's OK once you get used to it. Still, I prefer the 1440x900 I have on my BGT install anyway (my monitor is 13' I know, I'm sick).



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