WitchingHour123 Posted January 9, 2018 Share Posted January 9, 2018 I have been doing a playthrough with all of the mods listed here:https://forums.beamdog.com/discussion/60317/bgee-recommended-mod-list-for-new-players I have talked to Alanna and received both the vial and the page of his diary. However when I go to speak to Tulbor in the Red Sheaf, he is not there! This is immensely frustrating as i am not sure how I managed to break this quest. I have uninstalled and reinstalled the mod numerous times to no avail. If anyone has a solution I would greatly appreciate it. PS: I am loving mini quests and encounters glitch or no. Quote Link to comment
jastey Posted January 9, 2018 Share Posted January 9, 2018 Do you mean he is no longer there or did he never spawn at all? What game are you playing (BG:EE, SoD, 2.x)? Tulbor should in the Red Sheaf at [401.132]. His cheat would be "C#Q01004" to spawn him by hand. What value/number does the variable "C#Q01_TulbsCreation" have in your game (after you visited the Red Sheaf)? Quote Link to comment
WitchingHour123 Posted January 9, 2018 Author Share Posted January 9, 2018 He never spawned at all. All the other quests I have encountered seem to work fine. I am playing Baldurs Gate with Siege of Dragonspear installed. I know little and less about how to spawn npcs.. I have the console enabled, can I add Tulbor through that? If so when I put in the command you said I should, it doesn't work. Is there some prefix I need to enter first? Thanks for the reply. Quote Link to comment
Roxanne Posted January 10, 2018 Share Posted January 10, 2018 He never spawned at all. All the other quests I have encountered seem to work fine. I am playing Baldurs Gate with Siege of Dragonspear installed. I know little and less about how to spawn npcs.. I have the console enabled, can I add Tulbor through that? If so when I put in the command you said I should, it doesn't work. Is there some prefix I need to enter first? Thanks for the reply. With console C:CreateCreature("C#Q01004") Quote Link to comment
jastey Posted January 10, 2018 Share Posted January 10, 2018 What Roxanne posted is what you need to type into the cheat line. I'll make a note of this, but locally I can't reproduce the error. Quote Link to comment
Roxanne Posted January 10, 2018 Share Posted January 10, 2018 What Roxanne posted is what you need to type into the cheat line. I'll make a note of this, but locally I can't reproduce the error. I never had the issue in any of my many playthroughs with highly modded games - Tulbor is always there, whether you do the quest or not. If any mod should block his appearance, it is one I have not found. In ar3357.bcs IF Global("C#Q01_TulbsCreation","GLOBAL",0) THEN RESPONSE #100 SetGlobal("C#Q01_TulbsCreation","GLOBAL",1) CreateCreatureEffect("C#Q01004","",[401.132],S) // Tulbor END Quote Link to comment
jastey Posted January 10, 2018 Share Posted January 10, 2018 Thank you for checking! I am puzzled as well. I'll keep it in mind in case more reports come in. Quote Link to comment
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