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flamewing

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  1. I created a minor update: Added support for Linux and OSX by lowercasing all file names and using WeiDU's HANDLE_AUDIO for ogg conversion Enabling experimental IWDEE support A few script improvements Download page
  2. A bit late, but... I updated the EE version uo to 2.5. I also fixed a few minor issues in the conversion I had not noticed until now, and combined several large ORs with StateChecks to use bitmasks, a la BG2 FixPack. Edit: Download page
  3. It is now on GitHub. This version installs correctly in EET; and while I did not test yet, likely in BGEE, BG2EE, TOB and BGT as well. I still have to test in-game. What I had tested with the modifications from before had two interesting effects: Legacy of Bhaal mode gives tons of hit points to the familiar. Need to check how to work around this. You still only gain the "expected" amount of hit points. The PC I created had an item giving magic resistance. After summoning a pseudo dragon, the magic resistance quickly climbed to 127. I don't know yet what is causing this. The familiar was always deselected when moving between areas. Still need to support IWD spells for pseudo dragon/imp affinity, including IWDification mod.
  4. I did, yes; although I actually looked at how tweaks anthology did it before I found that thread.
  5. OK, I have a better understanding on how EET handles chapters now. Except for the spider, there is dialog for the other familiars in BGEE and IWDEE; and the spider is simple enough to convert to the new triggers, Do you mind if I put the code in GitHub?
  6. Oh, right, for the advice lines; I didn't notice the issue because I never used them after the first time I ever played BG2. Hm, those will definitely have to be rewritten for BGEE, EET and IWDEE, yes. From what I saw so far, EET uses BGxxxx for the BG1 areas, while keeping the xxxx code the same as in BG1. I also saw some BDxxxx areas (which I think are from SoD) and OHxxxx areas (Black Pits?). I am less sure how they handle chapters, though. I am curious now if they changed the area naming scheme for regular BGT as well, in which case all of that will need to be rewritten anyway. A workaround for now would be to disable the advice dialog option in BGEE, EET and IWDEE; it will take some time to work through.
  7. Here is the modified tp2: https://pastebin.com/DDSHSCB1 Things of note: IWDEE uses FamiliarSummoner token instead of Player1 for scripts and dialogs regarding the familiar; but BGEE, BG2EE and EET (and original games) use Player1 (despite also supporting FamiliarSummoner token). The owner of the familiar is saved in baldur.gam in the extended editions. IWDEE version 1.4 does not have ring94 or ring99; it only has ring95. This will hopefully change when patch 2.5 comes along. For now, there is a block of code that handles this case by copying ring95; an alternative would be to ship copies of these files. This will have to be reviewed in the near future. This tp2 claims IWDEE compatibility; but as I mentioned, IWDEE does not have OriginalClass trigger, hence some scripts don't compile. The tp2 will probably need to filter out IWDEE for an actual release until patch 2.5 is out. The translation file needs to have its requirements string (@13) updated. In the translation string @2, for "neutral good", there is a period instead of a comma after "rabbit". I am starting an EET playthrough, and will report any issues I find with the mod.
  8. If there is interest, I have made some changes that allow this mod to install cleanly on BGEE, BG2EE and EET. It fails in IWDEE because it does not have OriginalClass trigger (but version 2.5 will likely fix this); and I don't have PSTEE, so I don't know if it works on it.
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