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Abel

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  1. Right! The file was opened in a text editor too. Thanks for your help, I was getting desperate!
  2. Hmm... Thank you for your answer, subtledoctor! I'll give it another look then. Edit: you're right! Somehow, it now works as expected. I don't know what happened!
  3. I have a mod with two components. The first component changes a 2DA. The second component changes it as well. Each component can be installed separately or together and in that case, I want #2 to remember the changes of #1. Each component uses the same copy code: COPY_EXISTING ~file.2da~ ~override~ Unfortunately, COPY_EXISTING in #2 doesn't get the modified 2DA in the override folder but acts as if nothing's there and modify the normal game file. Is it a bug or am I missing something? Any help would be appreciated!
  4. Thanks, subtledoctor, your remarks are useful! Yes, that's what I've done so far with the mod. The only drawback is that options are fixed and players cannot choose their own multikit options. Good points! I thought renaming would be the solution, in the end. You're right, I only had a problem with the Thief Evasion ability.
  5. Thanks! Yep, my mod was using QDMulti and I was looking into switching to ADD_KIT_EX but what I'm missing is code to generate all combinations from a number of kits. Basically, I've coded every single multikit I wanted which is not ideal. I don't even know what I can achieve with WeIDU because it's been long since I've used it. I need a way to loop through arrays, I think. Wouldn't your code help with that? I'm also interested to know if you found a way to deal with the limitations of the library that I mention there and there (internal ability naming length).
  6. Hey, subtledoctor! Endarire told me you were working on that. That's what I had in mind to improve my Multikits mod. Would you be willing to share the code? You would be credited, of course! I suppose the HLA problem you mention has to do with custom HLAs? I only have the vanilla kits in mind.
  7. Any reason why several of the random treasures are not restored by default in IWDEE? I only checked a few items (Morningstar of Action, War Hammer Defender) but others are probably missing as well. I commented the game requirements to be able to install the component (UB). Hopefully it will work. It could be a good idea to allow it for IWDEE in future versions. Cheers! Edit: well, it couldn't work given that it's using IWD 2da names. So here's the updated table: u1Ham5a => RNDTRE24 // War Hammer of Phasing +3 u1Ham5b => RNDTRE24 // War Hammer +4: Defender u2Ham4b => RNDTRE62 // War Hammer of Phasing +2 (2H) u2Ham5a => RNDTRE24 // Demon's Breath u2hAx4b => RNDTRE64 // Two Handed Axe of Resistance +3 u2hAx5a => RNDTRE22 // Foe's Fate uBswd5b => RNDTRE21 // Bastard Sword +3: Incinerator uFlal5a => RNDTRE24 // Shocking Flail +4 uLbow5a => RNDTRE22 // Long Bow +4: Hammer uLswd2b => RNDTRE45 // Spiked Long Sword +1 uLswd5a => RNDTRE21 // Long Sword of Action +4 uLswd5b => RNDTRE21 // Bhaal's Fire uMstr3a => RNDTRE10 // Morning Star +2: Hammer uMstr5a => RNDTRE24 // Morning Star of Action +4 uRing2a => RNDTRE44 // Greater Ring of the Warrior uRing4a => RNDTRE54 // Ring of Reckless Action uRing4c => RNDTRE54 // Ring of Aura Transfusion uRing5a => RNDTRE25 // Ring of Greater Resistance uRing5b => RNDTRE25 // Ring of the Warrior Thief uShld3a => RNDTRE13 // Reinforced Large Shield +2 uShld4a => RNDTRE56 // Large Shield of Strength +1 uSltr3a => RNDTRE08 // Studded Leather +2: Shadowed uSltr4a => RNDTRE56 // Studded Leather of Resistance +3 uSltr5a => RNDTRE23 // Studded Leather +4: Shadowed uSpot3b => RNDTRE07 // Potion of Constitution uSpot4a => RNDTRE54 // Potion of Arcane Absorption uSpot4c => RNDTRE54 // Potion of Aura Enhancement uSpot5a => RNDTRE25 // Potion of Dissipation uSswd3a => RNDTRE12 // Sloth uSswd5b => RNDTRE23 // Short Sword +4: Hammer uTswd2b => RNDTRE46 // Two Handed Sword +1: Hammering uTswd2c => RNDTRE46 // Two Handed Sword of Resistance +1 uTswd4a => RNDTRE63 // Two Handed Sword +4: Backbiter uTswd4b => RNDTRE57 // Two Handed Sword +3: Bane uTswd5a => RNDTRE21 // Static Two Handed Sword +4 uTswd5b => RNDTRE21 // Two Handed Sword +4: Life Giver The 2da looks fine with this change.
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