jastey Posted October 31, 2017 Share Posted October 31, 2017 I want to check whether player2 - Player6 are dead (but in the party, obviously). Dead(Player2) doesn't compile because "Player2" is not a string - so how would I do that? Quote Link to comment
Roxanne Posted October 31, 2017 Share Posted October 31, 2017 (edited) What about StateCheck(Player2,STATE_REALLY_DEAD)? Or If you want to check that only player1 is still alive IF !StateCheck(Player1,STATE_REALLY_DEAD) NumInPartyAliveGT(0) //or whatever value you want to check for NumInPartyAliveLT(2) Edited October 31, 2017 by Roxanne Quote Link to comment
jastey Posted October 31, 2017 Author Share Posted October 31, 2017 (edited) Thank you, the StateCheck is what I needed. Edited October 31, 2017 by jastey Quote Link to comment
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