Ineth Posted May 17, 2015 Share Posted May 17, 2015 BG2 Tweaks seems to install just fine on a clean BG2:EE v1.3 installation. However when I install a bunch of components from Weimer's Tactics Mod first, and then try to install BG Tweaks, some of its components fail to install. Here are the problematic components I've found (together with the weidu error messages with which they fail): Content Changes > More Interjections ERROR: cannot resolve trigger 0x40de ERROR: [AR5501.BCS] -> [override/AR5501.BCS] Patching Failed (COPY) (Not_found) Content Changes > Do Not Reveal City Maps When Entering Area ERROR: cannot resolve trigger 0x40dd ERROR: [AR0015.bcs] -> [override] Patching Failed (COPY) (Not_found) Content Changes > Multiple Strongholds ERROR: cannot resolve trigger 0x40de ERROR: [ar0900.bcs] -> [override] Patching Failed (COPY) (Not_found) Convenience Tweaks and/or Cheats > NPCs Don't Fight ERROR: cannot resolve trigger 0x40dc ERROR: [dorn.bcs] -> [override] Patching Failed (COPY) (Not_found) Weidu log (showing the installed Tactics components) and tweaks debug log (showing full error messages) are attached. PS: In order to be able to install the Tactics mod on the Enhanced Edition in the first place, I had replaced all occurrences of the string "FILE_EXISTS ~Data/25Dialog.bif" with the string "1" in Setup-Tactics.tp2, using my editor's search & replace feature. I hope that didn't mess anything up. weidu.log setup-bg2_tweaks.debug.log Link to comment
Jarno Mikkola Posted May 17, 2015 Share Posted May 17, 2015 This is because the Tactics does everything with brute force ... and doesn't patch a thing because patching wasn't invented yet. So your hope of not messing up a thing is kinda pointless as just installing Tactics on a BG2EE messes the triggers up.You can of course reset things with a bit of a gamble ... uninstall everything, open up the Setup-tactics.tp2 file and removing this bit: ALWAYS ACTION_IF NOT FILE_EXISTS ~override/action.ids~ THEN BEGIN COPY ~tactics2/ids/action.ids~ ~override/action.ids~ END ACTION_IF NOT FILE_EXISTS ~override/trigger.ids~ THEN BEGIN COPY ~tactics2/ids/trigger.ids~ ~override/trigger.ids~ END ACTION_IF NOT FILE_EXISTS ~override/spell.ids~ THEN BEGIN COPY ~tactics2/ids/spell.ids~ ~override/spell.ids~ END ACTION_IF NOT FILE_EXISTS ~override/race.ids~ THEN BEGIN COPY ~tactics2/ids/race.ids~ ~override/race.ids~ END END As it's very likely that the EE's files contain all the identifiers from Tactics. Link to comment
CrevsDaak Posted May 17, 2015 Share Posted May 17, 2015 Someone over the Beamdog forums created a wrapper-like modified version of Tactics that uses patching techniques and is compatible with BG2:EE. http://forums.beamdog.com/discussion/41242/tactics-mod-bg2ee-compatibility-conversion-and-beta-test Link to comment
Ineth Posted May 17, 2015 Author Share Posted May 17, 2015 As it's very likely that the EE's files contain all the identifiers from Tactics. Alright, you piqued my curiosity, so I compared the contents of those 4 ids files in the unmodded GOG.com version of the original game, to their contents in the version bundled with the Tactics mod and the version in the unmodded EE game. The Tactics version differs like this compared to the original: spell.ids: A single typo correction; otherwise no change. actions.ids, trigger.ids, race.ids: No change. The EE version differs like this compared to the original: spell.ids: The same typo correction as the Tactics version, and additionally 69 new entries. actions.ids: 19 entries have their "I:Face*" parameter changed to "I:Face*DIR", and additionally 16 new entries. trigger.ids: 1 typo correction, and 6 new entries. race.ids: The entry "149 SHADOW" is changed to "149 STATUE", and 2 new entries. Looks most likely compatible, right? Someone over the Beamdog forums created a wrapper-like modified version of Tactics that uses patching techniques and is compatible with BG2:EE. http://forums.beamdog.com/discussion/41242/tactics-mod-bg2ee-compatibility-conversion-and-beta-test Neat. Considering that this wrapper is still early in development though, do you think using this would cause more or less problems than installing the original with the change that Jarno Mikkola suggested (if I install it before any other mod)? Link to comment
Jarno Mikkola Posted May 17, 2015 Share Posted May 17, 2015 I would clearly go with the beta in the link, it's done so that it has clear definitions of it's capabilities and what it can not do. otherwise no change Well technically you won't see the change today, but in the past it was important that the file was in the game folder/override -folder, and not biffed into the games own .bif's for whatever reason it was there in the ancient past. Link to comment
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