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argent77

Member Since 24 May 2010
Offline Last Active Apr 20 2018 12:03 AM

Posts I've Made

In Topic: [solved, kind of] Need help with splprot.2da entry of type 0x106 (area type)

14 April 2018 - 01:03 AM

It works in BG:EE 2.5.15.1! :)


In Topic: [solved, kind of] Need help with splprot.2da entry of type 0x106 (area type)

03 April 2018 - 09:56 AM

Using a helper creature works well enough for now. There is a random delay between using the item and the helper creature script being fired, but it's small enough to be tolerable. I'll switch over using splprot effects when the area type check has been fixed.


In Topic: [solved, kind of] Need help with splprot.2da entry of type 0x106 (area type)

31 March 2018 - 01:57 AM

I... think there is a bug with the area type check :(

That's too bad. It means I have to keep using the helper creature for a while. :(


In Topic: [solved, kind of] Need help with splprot.2da entry of type 0x106 (area type)

30 March 2018 - 06:54 AM

Not in my case. In addition to "Outdoors" I'm using a custom area type (added via areatype.ids) that has to be checked too. Using splprot.2da area type check would be perfect for my needs, if I could figure out how to make it work.


In Topic: [solved, kind of] Need help with splprot.2da entry of type 0x106 (area type)

30 March 2018 - 05:34 AM

I'm not so sure if target is really always needed. There are also checks for time of day and current chapter, which both don't really need a target. Unfortunately there are no area type checks in any of the vanilla EE games, so I can't really say if the problems lies with the splprot type or my implementation of it.