Rastor Posted April 3, 2005 Share Posted April 3, 2005 Welther can give out multiple copies of the Silver Pantaloons. In a D file: ADD_TRANS_TRIGGER WELTHER 1 ~!PartyHasItem("MISC50")~ Also, we're going to want to make MISC50 on the CRE file nondroppable and nonstealable. I'm too tired at the moment to come up with the code for this, though. Link to comment
SimDing0 Posted April 3, 2005 Share Posted April 3, 2005 What if the party drops them on the ground? Set a variable.* * I am not in any way advocating fixing horrible easter eggs. Link to comment
devSin Posted April 4, 2005 Share Posted April 4, 2005 Mark the panties magical, so the dragon can't take 'em. Anyway, the party shouldn't even have a chance to talk to Welther after he pays the ransom. Some use of SetInterrupt() and/or DialogueInterrupt() should work here. Link to comment
igi Posted April 4, 2005 Share Posted April 4, 2005 We coudl just append something like this to the top of his script, it will solve any potential problems: IF True() THEN RESPONSE #100 DestroySelf() END Link to comment
CamDawg Posted May 1, 2005 Share Posted May 1, 2005 Waitaminute--unlike GiveItemCreate, GiveItem only works if the object giving the item has the item in inventory. If this action gets repeated, Welther has no further pantaloons to give. Link to comment
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