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BG1: Problems and bug reports


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#151 simality

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Posted 09 December 2017 - 01:51 AM

Thanks for looking into this, Roxanne.  I really appreciate the time and effort you took on my behalf.

 

One last question:  Where did you find that script thing?  I'm a techie of no small talent (actually it is a tiny talent, but hey, better than nothing!) and if I'd known about that script I could have figured this out myself.

 

For that matter if I can learn how to write the script I might be able to come up with my own mods....muhahahaha!



#152 Roxanne

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Posted 09 December 2017 - 02:07 AM

Thanks for looking into this, Roxanne.  I really appreciate the time and effort you took on my behalf.

 

One last question:  Where did you find that script thing?  I'm a techie of no small talent (actually it is a tiny talent, but hey, better than nothing!) and if I'd known about that script I could have figured this out myself.

 

For that matter if I can learn how to write the script I might be able to come up with my own mods....muhahahaha!

Look for a tool called Near Infinity. It opens and makes readable all the game resources. https://github.com/A...77/NearInfinity

Scripts are BCS-files in these games. To find the script associated with an NPC, you look up in that NPC's cre-file.

Just download Near Infinity and take a look at it. Almost everything is self-explanatory. (http://www.shsforums...8-nearinfinity/)

 

And Argent77 is around here to help with any questions.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*


#153 jastey

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Posted 09 December 2017 - 03:04 AM

Thank you for the save games. The next Gavin version will have a small follow-up from Kelddath no matter what the status of Bassilus quest so this kind of confusion should not occur any more.

Thank you for reporting!





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