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BG1 Fixpack ?


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#226 vv221

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Posted 10 June 2013 - 01:00 AM

That is the version I already use.
What makes me wonder about the state of the project is the whole year of inactivity the github repository seems to imply:
https://github.com/S...herin/BGFixPack

#227 Jarno Mikkola

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Posted 10 June 2013 - 04:33 AM

What makes me wonder about the state of the project is the whole year of inactivity the github repository seems to imply:

Well, the fact is few people have the time and wish to use their free time to make small adjustments that can give a small outcome in the 15 year old game.
Is there something you definitely know is off and be so kind as to give the finished code to implement it to the fixpack.
And by the by, you can make your own depository to the github page and start the activity there.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#228 vv221

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Posted 10 June 2013 - 02:19 PM

Ouch, I didn't want to be understood in that way! It was a true question, not any kind of complaint.
I can only guess how hard that kind of work is, having no coding skills myself, but I'm really impressed by all that the community has already done on this patch.

Okay, I will try to ask my question as clearly as I can with my poor English:
Wouldn't that be a good idea to upload the FixPack in its current state in the downloads section of G3 to make it available to all the people who don't event know it exists?

It took me a long time to learn about the existence of this FixPack, and I think it deserves a better visibility than what it has now.

PS: Sorry if I have really sounded offensive, I am not totally at my ease with English language.

#229 Jarno Mikkola

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Posted 10 June 2013 - 03:08 PM

PS: Sorry if I have really sounded offensive, I am not totally at my ease with English language.

Well, it's not that... but the fact that as the third party involved in this has not made an appearance for a period of time, there's a way to get involved and making things better for all ... and not just sounding as if this was Sasha's fault.
As the files that were produced are still in the net, and freely expand-able.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#230 grogerson

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Posted 10 June 2013 - 04:55 PM

@ w221 - Fact is, plainab hit burnout, and he may or may not be back. Others are still involved, but progress is much slower since Miloch and the others are involved with many other projects when real life isn't sucking up their time. Though as a vanilla BG1 player I'd like to see the last BETA hosted here as well (with Github being a data nexus for finalizing the project).

If you want to get involved, even if just testing or looking for game problems, PM me with your observations and I'll post it in the workroom here.
It is an outrage that they should be commonly spoken of as Intellectuals. This gives them the chance to say that he who attacks them attacks Intelligence. It is not so. . . . It is not excess of thought but defect of fertile and generous emotion that marks them out. Their heads are no bigger than the ordinary: it is the atrophy of the chest beneath that makes them seem so.

And all the time, such is the tragi-comedy of our situation, we continue to clamour for those very qualities we are rendering impossible. . . . In a sort of ghastly simplicity we remove the organ and demand the function. We make men without chests and expect of them virtue and enterprise. We laugh at honour and are shocked to find traitors in our midst. We castrate and bid the geldings be fruitful.

C.S. Lewis, The Abolition of Man

#231 vv221

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Posted 11 June 2013 - 07:38 AM

Testing is as for now my only way to help you, so I'm going to do it extensively!
Should I spot anything, I will PM you.

Keep up the good work! ;)

#232 Angel

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Posted 11 June 2013 - 02:50 PM

@ w221 - Fact is, plainab hit burnout, and he may or may not be back. Others are still involved, but progress is much slower since Miloch and the others are involved with many other projects when real life isn't sucking up their time. Though as a vanilla BG1 player I'd like to see the last BETA hosted here as well (with Github being a data nexus for finalizing the project).

If you want to get involved, even if just testing or looking for game problems, PM me with your observations and I'll post it in the workroom here.


Glad to hear I'm not the only vanilla BG1 player. :-) Well, I have a few small things, I'll PM you about that. And if you need a modder to implement something, let me know and I'll see what I can do.

#233 grogerson

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Posted 12 June 2013 - 05:34 PM

Glad to hear I'm not the only vanilla BG1 player. :-) Well, I have a few small things, I'll PM you about that. And if you need a modder to implement something, let me know and I'll see what I can do.

There are still some of us who prefer vanilla BG1 to BGT/Tutu. And thanks for the info. I've posted your PM in the work room.
It is an outrage that they should be commonly spoken of as Intellectuals. This gives them the chance to say that he who attacks them attacks Intelligence. It is not so. . . . It is not excess of thought but defect of fertile and generous emotion that marks them out. Their heads are no bigger than the ordinary: it is the atrophy of the chest beneath that makes them seem so.

And all the time, such is the tragi-comedy of our situation, we continue to clamour for those very qualities we are rendering impossible. . . . In a sort of ghastly simplicity we remove the organ and demand the function. We make men without chests and expect of them virtue and enterprise. We laugh at honour and are shocked to find traitors in our midst. We castrate and bid the geldings be fruitful.

C.S. Lewis, The Abolition of Man

#234 Angel

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Posted 13 June 2013 - 02:30 AM

There are still some of us who prefer vanilla BG1 to BGT/Tutu. And thanks for the info. I've posted your PM in the work room.


You're welcome. I'll send you some more. :-)

And yeah, BGT and Tutu are incredible things, but I kinda like the feel of the old engine. I try to write my own mods so that they'll work on both as much as possible.

#235 Greenhorn

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Posted 07 May 2018 - 06:23 AM

I think I'm going to have to give up on BG1. Now my mages can't cast spells. I am on Durlag level 3, and when they cast a spell, nothing happens. It says they cast it in the text box, but there is no effect at all. Even in an empty corridor, no enemies etc they try to cast Fireballs and Stinking Clouds and nothing happens. No casting animation either. They move their hands but there is no swirl of colors, and no effect from the spell.

I don't recall ever encountering this kind of severe buggy behavior before this game. I am wondering if one of the mods I am using is causing it. This install is

5 disc BG
TotSC
TotSC official patch
infinitycracker
Baldurdash
Unfinished Business
G3 Tweaks pack

Unlockable doors, shopkeepers I can't talk to, spells that won't cast, it goes on and on. Some of these things fix themselves if I quit and restart, others don't, or do the second or third time I restart but not the first.

I've also noticed saving a game, especially Autosaves when moving to a new area, started taking a VERY long time starting in Chapter 5. I don't recall this behavior in the previous game either. I tried deleting the autosave but that didn't speed up future autosaves any. My saves are about 660 KB.

Hmm, this and myriad of other similar troubles this player reported might have something with this: 

http://www.shsforums...obal-variables/





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