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v14 issues


Lollorian

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Hi again :down:

 

I've been getting this error with the DSotSC-based Kobolds component:

Installing [Dark Side-based kobold upgrade]
Copying and patching 1 file ...

Baldur's Gate Trilogy detected.
Appending to files ...
Appending to files ...
Appending to files ...
Appending to files ...
Appending to files ...
Copying and patching 1 file ...
Copying 1 file ...
Compiling 1 script ...
Copying and patching 8 files ...
Copying and patching 1 file ...
Copying and patching 1 file ...
ERROR: cannot convert kobold_genai or %kobold_genai% to an integer
ERROR: [scs/kobold/dw#kobch.cre] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Dark Side-based kobold upgrade], rolling back to previous state
Will uninstall  12 files for [SETUP-SCS.TP2] component 6030.
Uninstalled	 12 files for [SETUP-SCS.TP2] component 6030.
ERROR: Not_found
PLEASE email the file SETUP-SCS.DEBUG to www.gibberlings3.net
Automatically Skipping [Dark Side-based kobold upgrade] because of error.

 

Could someone please have a look?? :p Thanks!

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Guest Fennek

I also got a problem when installing:

 

Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 2 files ...
Copying and patching 1 file ...
ERROR: cannot convert magespelltype or %magespelltype% to an integer
ERROR: [kysus.cre] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [improved Drasus party], rolling back to previous state
Will uninstall   7 files for [sETUP-SCS.TP2] component 6110.
Uninstalled      7 files for [sETUP-SCS.TP2] component 6110.
ERROR: Not_found
PLEASE email the file SETUP-SCS.DEBUG to www.gibberlings3.net
Automatically Skipping [improved Drasus party] because of error.
Using Language [English]

NOT INSTALLED DUE TO ERRORS Improved Drasus party

C:\BGT\BGII - SoA>ERROR: cannot convert magespelltype or %magespelltype% to an integer
ERROR: [kysus.cre] -> [override] Patching Failed (COPY) (Not_found)
ERROR: Not_found
NOT INSTALLED DUE TO ERRORS Improved Drasus party
Improved Drasus party (Sword Coast Stratagems (SCS) v14) was not installed due to errors.
The following will not be installed without the component:

Sword Coast Stratagems (SCS) v14:
6110: Improved Drasus party

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Guest Fennek

One more (although I start to think that something with my installation, not with SCS ist wrong...)

 

Copying and patching 1 file ...
ERROR: cannot convert magespelltype or %magespelltype% to an integer
ERROR: [shaldr.cre] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [improved Undercity party], rolling back to previous state
Will uninstall   6 files for [sETUP-SCS.TP2] component 6130.
Uninstalled      6 files for [sETUP-SCS.TP2] component 6130.
ERROR: Not_found
PLEASE email the file SETUP-SCS.DEBUG to www.gibberlings3.net
Automatically Skipping [improved Undercity party] because of error.
Using Language [English]

NOT INSTALLED DUE TO ERRORS Improved Undercity party

C:\BGT\BGII - SoA>ERROR: cannot convert magespelltype or %magespelltype% to an integer
ERROR: [shaldr.cre] -> [override] Patching Failed (COPY) (Not_found)
ERROR: Not_found
NOT INSTALLED DUE TO ERRORS Improved Undercity party
Improved Undercity party (Sword Coast Stratagems (SCS) v14) was not installed due to errors.

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Guest Fennek

One more problem:

 

### 6140: Improved minor encounters ###
Setup-scs.exe --noautoupdate --language 0 --skip-at-view --force-install-list 6140 --logapp
[setup-scs.exe] WeiDU version 21500
[setup-scs.exe] Using scripting style "BG2"
Using Language [English]

Installing [improved minor encounters]
Copying and patching 1 file ...

Baldur's Gate Trilogy detected.
Appending to files ...
Appending to files ...
Appending to files ...
Appending to files ...
Appending to files ...
Copying and patching 1 file ...
Copying 1 file ...
Compiling 1 dialogue file ...
Extending game scripts ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [improved minor encounters], rolling back to previous state
Will uninstall 5 files for [sETUP-SCS.TP2] component 6140.
Uninstalled 5 files for [sETUP-SCS.TP2] component 6140.
ERROR: Failure("Unknown Macro: mage_script_list")
PLEASE email the file SETUP-SCS.DEBUG to www.gibberlings3.net
Automatically Skipping [improved minor encounters] because of error.
Using Language [English]

NOT INSTALLED DUE TO ERRORS Improved minor encounters

C:\BGT\BGII - SoA>ERROR: Failure("Unknown Macro: mage_script_list")
NOT INSTALLED DUE TO ERRORS Improved minor encounters
Improved minor encounters (Sword Coast Stratagems (SCS) v14) was not installed due to errors.
The following will not be installed without the component:

Sword Coast Stratagems (SCS) v14:
6140: Improved minor encounters

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Guest temujin.
I've been getting this error with the DSotSC-based Kobolds component:

Installing [Dark Side-based kobold upgrade]

Copying and patching 1 file ...
ERROR: cannot convert kobold_genai or %kobold_genai% to an integer
ERROR: [scs/kobold/dw#kobch.cre] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.

 

looks like this is just a case of a variable being defined inside an IF statement. you wouldn't have had this error if you installed smarter general ai (but it's supposed to install with or without the AI component)

 

try adding "OUTER_SET ~kobold_genai~=0" to scs/kobold/kobold.tph just before line 18 so that it looks like:

 

//Step 2: install the kobold creature files from DarkSide

OUTER_SET ~kobold_genai~=0
ACTION_IF FILE_EXISTS_IN_GAME ~dw#18.xxx~ THEN BEGIN
  OUTER_SET ~kobold_genai~=1
END

 

 

meanwhile, there is another typo in scs/endbattle/endbattle.tph where a variable doesn't get evaluated. line 58 should be "WRITE_EVALUATED_ASCII 0x17e ~%tutu_var%EFF_M10~ #8"

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Guest Fennek
I'm having the same problem, would you mind sharing the solution you found?

 

Don't use the beta-BWS. :) Mod-Dependencies are not yet in there, so components get installed before they should be installed (causing trouble) etc.

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Problem resolved at Bioware Forums Please ignore unless you have the same problem and look for the solution there. It is NOT a bug.

Tarnesh was found at his original starting point. The problem with Greywolf is knowing where that is. Perhaps I should return and have a good look everywhere.

 

I am having a problem with disappearing characters.

 

First it was the Flaming Fist Mercenary just south of Beregost.

I went out of sight of him to buff up, and when I returned, he wasn't there.

 

No big deal, he's only there for the armour.

 

However when the same thing happens with Greywolf. It is a bit more serious as I can't finish the quest.

 

Anyone else having this problem?

 

Has it been resolved?

 

Now I have exactly the same problem with Tarnesh. My Ranger hid and was blinded almost simultaneously. My ranger went inside the temple to recover.

When he came out there was no sign of Tarnesh.

 

I can see this bug causing MAJOR issues. If it happens for Mulahey or Davaeorn for example, it will completely break the game.

 

Similarly at the Ducal palace or the Iron Throne

 

In case it is needed, my weidu log

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0 // Herbs and Potions Add-in (BG1 / BG1Tutu / BGT) by Baronius: v1.0.3
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~SETUP-LOSTITEMS.TP2~ #0 #1 // Xan has Sorcerer class
~SETUP-LOSTITEMS.TP2~ #0 #2 // Monk +3 AC and +1 THAC0 Bonus
~SETUP-LOSTITEMS.TP2~ #0 #3 // Happy patch: NPCs do not leave due to reputation
~SETUP-LOSTITEMS.TP2~ #0 #4 // Viconia has 18 WIS
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1
~SETUP-TGC1E.TP2~ #1 #0 // The Grey Clan Episode One: In Candlelight, BG1TUTU edition v1.11 -> Normal edition
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v9
~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar: 1.5
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for Tutu/BGT v1.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: 8
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: 8
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v16
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v16
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v16
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v16
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v16
~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v16
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin.: v16
~BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way.: v16
~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival.: v16
~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost.: v16
~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable until In Party: v16
~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v16
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v16
~SETUP-FINCHNPCV3.TP2~ #0 #0 // Finch NPC for Tutu v3.0
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BG1Tutu
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v3.1
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v3.1
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v3.1
~GAVIN/GAVIN.TP2~ #0 #6 // Gavin: Alternate Portraits -> Dawn skies, by Kaeloree: v3.1
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.31
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.31
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.31
~SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues
~SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack
~SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area
~SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes
~SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component
~SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions
~SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer)
~SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)
~SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table
~SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table
~SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher)
~SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher)
~SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher)
~SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher)
~SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game
~SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap
~SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk)
~SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation
~SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs
~SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~SETUP-BG2_TWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi)
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything): v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #50 // Remove Cleric Kits -> Remove Mod Kits: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #52 // Remove Druid Kits -> Remove Mod Kits: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #54 // Remove Ranger Kits -> Remove Mod Kits: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen: v6
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #605 // Change Jaheira to Neutral Good: v6
~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v14
~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v14
~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v14
~SETUP-SCS.TP2~ #0 #40 // Bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic: v14
~SETUP-SCS.TP2~ #0 #50 // Bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level: v14
~SETUP-SCS.TP2~ #0 #1000 // Make Protection from Normal Missiles block magical missiles -> No magical missiles penetrate Protection from Normal Missiles: v14
~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v14
~SETUP-SCS.TP2~ #0 #1021 // Antimagic attacks penetrate improved invisibility -> All spells that bring down spell protections get areas of effect: v14
~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v14
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v14
~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v14
~SETUP-SCS.TP2~ #0 #3030 // Allow NPC pairs to separate: v14
~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v14
~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v14
~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v14
~SETUP-SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v14
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v14
~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v14
~SETUP-SCS.TP2~ #0 #4040 // Ensure Shar-Teel doesn't die in the original challenge: v14
~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v14
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v14
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v14
~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v14
~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v14
~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v14
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v14
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v14
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v14
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v14
~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v14
~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v14
~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v14
~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v14
~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v14
~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v14
~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v14
~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v14
~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v14
~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v14
~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v14
~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v14
~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v14
~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v14
~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v14
~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v14
~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v14
~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v14
~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v14
~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v14
~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v14

 

P.S. the game was working fine before SCS was installed.

 

Problem resolved at Bioware Forums Please ignore unless you have the same problem and look for the solution there. It is NOT a bug.

Link to comment
Dabus and Lollorian talked about 3 components of SCS and why they get not installed with the BWS-Beta. Perhaps someone else has an idea what's going on (posts #116 an #117).

 

Greetings Leomar

 

As dabus and Lollorian surmised, those three components do not set the variable magespelltype correctly. The variable magetype is set instead.

 

Correcting the typo should fix it and allow those three components to be installed on their own.

 

c7throne.tph:

@@ -56,9 +56,9 @@
	   // initialise relevant bits of Smarter Mages

	   ACTION_IF FILE_EXISTS_IN_GAME ~dw#21_4.xxx~ OR FILE_EXISTS_IN_GAME ~dw#21_2.xxx~ THEN BEGIN
-							OUTER_SET ~magetype~=2
+							OUTER_SET ~magespelltype~=2
	   END ELSE BEGIN
-						   OUTER_SET ~magetype~=1
+						   OUTER_SET ~magespelltype~=1
	   END

	 OUTER_SPRINT ~spelltype~ ~SPWI~ // record that we're dealing with wizards here

 

minor.tph:

@@ -57,9 +57,9 @@
	   // initialise relevant bits of Smarter Mages

	   ACTION_IF FILE_EXISTS_IN_GAME ~dw#21_4.xxx~ OR FILE_EXISTS_IN_GAME ~dw#21_2.xxx~ THEN BEGIN
-							OUTER_SET ~magetype~=2
+							OUTER_SET ~magespelltype~=2
	   END ELSE BEGIN
-						   OUTER_SET ~magetype~=1
+						   OUTER_SET ~magespelltype~=1
	   END

	 OUTER_SPRINT ~spelltype~ ~SPWI~ // record that we're dealing with wizards here

 

drasus.tph:

@@ -62,9 +62,9 @@
	   // initialise relevant bits of Smarter Mages

	   ACTION_IF FILE_EXISTS_IN_GAME ~dw#21_4.xxx~ OR FILE_EXISTS_IN_GAME ~dw#21_2.xxx~ THEN BEGIN
-							OUTER_SET ~magetype~=2
+							OUTER_SET ~magespelltype~=2
	   END ELSE BEGIN
-						   OUTER_SET ~magetype~=1
+						   OUTER_SET ~magespelltype~=1
	   END

	 OUTER_SPRINT ~spelltype~ ~SPWI~ // record that we're dealing with wizards here

 

This typo is also present in werewolf.tph, but it doesn't cause any problems there, because the werewolves get special treatment.

 

@@ -15,9 +15,9 @@
	 ACTION_IF FILE_EXISTS_IN_GAME ~dw#21.xxx~ THEN BEGIN

			   ACTION_IF FILE_EXISTS_IN_GAME ~dw#21_4.xxx~ OR FILE_EXISTS_IN_GAME ~dw#21_2.xxx~ THEN BEGIN
-							OUTER_SET ~magetype~=2
+							OUTER_SET ~magespelltype~=2
			   END ELSE BEGIN
-						   OUTER_SET ~magetype~=1
+						   OUTER_SET ~magespelltype~=1
			   END

	 	OUTER_SPRINT ~spelltype~ ~SPWI~ // record that we're dealing with wizards here

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Thanks for the fix :suspect: Btw, does the order in which the .tph's are INCLUDEd need to be interchanged for these components??

 

//////////////////////////////////////////////////////////////////////////////////////////
BEGIN @37 DESIGNATED 6070 GROUP @4023 //~Improved Durlag's Tower~
//////////////////////////////////////////////////////////////////////////////////////////


REQUIRE_PREDICATE (FILE_EXISTS ~override/FW1500.are~ OR !(FILE_EXISTS_IN_GAME ~fw0100.are~)) @4000

COPY_EXISTING ~misc01.itm~ ~override/dw#37.xxx~ //installation marker
INCLUDE ~scs/mage/mage.tph~
INCLUDE ~scs/durlag/durlag.tph~
LAUNCH_ACTION_MACRO ~durlag_core~

////////////////////////////////////////////////////////////////////////////////////////
BEGIN @91 DESIGNATED 6110 GROUP @4023 //~Improved Drasus party~
////////////////////////////////////////////////////////////////////////////////////////

COPY_EXISTING ~misc01.itm~ ~override/dw#drasus.mrk~ //installation marker


INCLUDE ~scs/mage/mage.tph~
INCLUDE ~scs/misc/drasus.tph~
LAUNCH_ACTION_MACRO ~drasus_core~

////////////////////////////////////////////////////////////////////////////////////////
BEGIN @92 DESIGNATED 6120 GROUP @4023 //~Improved Red Wizards~
////////////////////////////////////////////////////////////////////////////////////////

REQUIRE_PREDICATE (FILE_EXISTS_IN_GAME ~dw#21.xxx~) @4007
COPY_EXISTING ~misc01.itm~ ~override/dw#redwizard.mrk~ //installation marker

INCLUDE ~scs/mage/mage.tph~
INCLUDE ~scs/misc/redwizard.tph~
LAUNCH_ACTION_MACRO ~redwizard_core~

////////////////////////////////////////////////////////////////////////////////////////
BEGIN @93 DESIGNATED 6130 GROUP @4023 //~Improved C7 throne assassins~
////////////////////////////////////////////////////////////////////////////////////////

COPY_EXISTING ~misc01.itm~ ~override/dw#C7throne.mrk~ //installation marker

INCLUDE ~scs/mage/mage.tph~
INCLUDE ~scs/priest/priest.tph~
INCLUDE ~scs/misc/C7throne.tph~
LAUNCH_ACTION_MACRO ~C7throne_core~

////////////////////////////////////////////////////////////////////////////////////////
BEGIN @46 DESIGNATED 6190 GROUP @4023 //~Harder end-of-C6 battle
////////////////////////////////////////////////////////////////////////////////////////
COPY_EXISTING ~misc01.itm~ ~override/dw#46.xxx~ //installation marker

INCLUDE ~scs/mage/mage.tph~
INCLUDE ~scs/c6end/c6end.tph~
LAUNCH_ACTION_MACRO ~c6end_core~

////////////////////////////////////////////////////////////////////////////////////////
BEGIN @89 DESIGNATED 6090 GROUP @4023 //~Improved Cloakwood druids~
////////////////////////////////////////////////////////////////////////////////////////

REQUIRE_PREDICATE (FILE_EXISTS_IN_GAME ~dw#23.xxx~) @4008
COPY_EXISTING ~misc01.itm~ ~override/dw#druid.mrk~ //installation marker


INCLUDE ~scs/priest/priest.tph~
INCLUDE ~scs/misc/druid.tph~
LAUNCH_ACTION_MACRO ~druid_core~

////////////////////////////////////////////////////////////////////////////////////////
BEGIN @90 DESIGNATED 6100 GROUP @4023 //~Improved Bassilus~
////////////////////////////////////////////////////////////////////////////////////////

REQUIRE_PREDICATE (FILE_EXISTS_IN_GAME ~dw#23.xxx~) @4008
COPY_EXISTING ~misc01.itm~ ~override/dw#bassil.mrk~ //installation marker


INCLUDE ~scs/priest/priest.tph~
INCLUDE ~scs/misc/bassilus.tph~
LAUNCH_ACTION_MACRO ~bassilus_core~

////////////////////////////////////////////////////////////////////////////////////////
BEGIN @39 DESIGNATED 6140 GROUP @4023 //~Improved minor encounters~
////////////////////////////////////////////////////////////////////////////////////////


COPY_EXISTING ~misc01.itm~ ~override/dw#39.xxx~ //installation marker


INCLUDE ~scs/priest/priest.tph~
INCLUDE ~scs/misc/minor.tph~
LAUNCH_ACTION_MACRO ~minor_core~

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No, the order doesn't need to be changed.

The part that was erroring was a macro, which is defined in mage.tph and launched by the component-specific tph. A macro needs to be defined before it is invoked (e.g. by including mage.tph before the component-specific tph), but some component-specific tph files are themselves macro definitions (e.g. cult.tph) and those macros, which invoke macros from e.g. mage.tph, are launched after all the macros have been defined, so it's all right (probably).

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