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Devourer of Tacos

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  1. Looks like I have quite a bit of work ahead of me. Back to the knight kid mod from above. So I put in the BGHP+2.spl into the CLAB table, but for some reason it doesn't apply the bonus at first level. It seems to work fine at every other level. Does anyone have any ideas about why this would happen? And if so, how can I get it to read that entry or otherwise fix it? The only workaround I've come up with would be to put a BGHP+4.spl in the 2nd level ability so that it automatically corrects itself at 2nd level, but obviously that's a very weak solution.
  2. Thanks for the rapid responses! Looks like I'll just amend the CLAB file then. I'm also tinkering with the idea for a Hammer of Moradin kit (3.5 Player's Guide to Faerun). Some quick questions as I start to formulate the kit: 1) Is it possible to allow Dwarves to be paladins or is the racial restriction hard-coded? 2) Is it possible to have more than one racial enemy? The prestige class gives bonuses against goblins, giants, and drow so I'd like to try to keep this if possible. 3) Would it even be possible to replicate the throwing and returning warhammer class abilities of the class? The prestige class allows any warhammer wielded by the hammer of Moradin to have the throwing and returning ability. Is there a way to do this through creating a custom spell and then adding it to the CLAB file?
  3. I'm trying to make a knight kit for fighters. Part of this kit's features include a d12 hit die. I can't seem to figure out how to change the hit die for a given class in a BGT install. I looked at how EE did it for the dwarven defender and it appears they did it through two .2da files: hpbbn and hpclass. The former is similar to other class hp tables; the latter appears to be simply tell the game which hp table to consult for a given class/kit. I recreated these tables and can get them to install to my override folder, but the game doesn't seem to be referencing them at character creation or level up. No matter what I've tried, the class only gets a d10 hit die. Is it possible to change this? If so, what tables do I need to amend? The only other work around I've been able to come up with would be to create a custom spl to increase the maximum hp by 2 and then add that to the clab file for the first 9 levels. Obviously, this second solution seems very hacky and inelegant. Any help would be appreciated.
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