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Romance Banter happening too fast

Banter BG2EE Companions

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#1 Elthalas

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Posted 31 October 2017 - 12:02 AM

Hi there!

First time posting in Gibberlins but I've been around for a couple of years now (more like a decad already).
So first, thank you all for all your efforts and all the great work you've done in modding; it's invaluable. I can't even think about BG1 without the NPC project X)
You're an incredible community :)

I'm writting here because I've encountered a little problem while replaying BG2:EE with a couple of mods and I was looking for help trying to fix it.

The "romance" banters are happening at a very fast frequency, like if every "probability check" came out true.
I mean, I'm with Viconia and Isra (mod from Spellhold) in the party, and like every 10 minutes or so, first one and then the other (with a couple of seconds of difference between them) start a "romance" banter. It happened also at first with Jaheira. This dialogues are in the correct order of how they should happen but... well, they shouldn't happen at this speed.

I've checked my banttimg.2da and all seems correct (frequency, probability; 600, 10) but "normal" banters seems unaffected by this speed problem and I think I've read somewhere that romance banters where controlled by another variable. Anyone knows anything about this variable? Or anyone has experienced something similar?

My installed mods are:

1.Unfinished Bussines
2.Banter pack (WITHOUT banter acelerator)
3.Isra
4.LaViconia
5.RomanticEncounters
6.BardicWonders
7.Almateria's Restoration
8.Artaport Portraits
9.QuestPack
10.Rogue Rebalancing
11.CD Tweaks
12.Thaco 3.5

Thank you very much for your help!



#2 Jarno Mikkola

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Posted 31 October 2017 - 12:54 AM

2.Banter pack (WITHOUT banter acelerator)

At some point in the past, I saw a report on this having an inbuild accelerator, even without installing the component that would do it.

The list of mods is worse that the list the weidu.log constructs. You just need to open up the file in your game folder with Notepad for example, and copy paste it to a post.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#3 Elthalas

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Posted 31 October 2017 - 01:52 AM

2.Banter pack (WITHOUT banter acelerator)

At some point in the past, I saw a report on this having an inbuild accelerator, even without installing the component that would do it.

 
Could be, but it only seems to happen with the romance part of the banters, the "normal" ones seems unaffected; and the variables for them are in the default values.
 

The list of mods is worse that the list the weidu.log constructs. You just need to open up the file in your game folder with Notepad for example, and copy paste it to a post.

 
 Here it goes:

Spoiler

Edited by Elthalas, 31 October 2017 - 02:05 AM.


#4 Elthalas

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Posted 31 October 2017 - 02:07 AM

(Mmm... how do you wrap the list in a fancy package like this one?  http://forums.pocket...00761#msg300761



#5 Jarno Mikkola

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Posted 31 October 2017 - 04:29 AM

With [ code ] -list- [ /code ] ... with the spaces removed. Also as that forum uses a different forum_making_software there's slight difference such as the scroll elevator not been a feature in G3, so it doesn't look as go0uld. But I wouldn't go and change how you did the above as the list is LONG and the spoilers wraps it well.


Edited by Jarno Mikkola, 31 October 2017 - 04:33 AM.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.



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