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Open Beta 1.0 bug reports


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Thank you Zed Nocear for spotting this one: Two text lines are integrated wrong, so that in the game not the text but the text numbers are shown.

 

If you encounter such a number while playing the slime quest, here is what the PC is trying to say:

 

@87 = ~Isn't there another way of retransforming Eltolth?~

@88 = ~I'd like to buy the cheap alternate antidote, please.~

 

 

If you encounter such a number instead of text in any of the other quests, it is probably another buggy textline. :band:

 

This will be fixed in version 1.1 (beta).

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Don't confuse me :band:

These lines resemble others used in several dialogue states of the vendor, so it might be you didn't came across this special one (as none of the playtesters, either).

 

This one shows, if the PC returns to the vendor, and asks about one of the potions: ~What if I want to use the antidote for myself? I understand drinking the whole bottle will result in a strengthening effect?~

 

This will lead you to the faulty textlines.

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Hello Jastey,

 

i'm enjoing your collection, but i got a stutter bug in Nashkel 'cause most probably by your mod or something "using" scripts by your mods (SCS?).

 

Please have a look here:

http://www.shsforums.net/index.php?showtop...mp;#entry373159

 

It happens as soon as the weakened vampire attacks the guard there. But i'm still not sure it's related to cre script ... i have to dig something more into the issue, but i'm sure it's related to this mod (never had this issue with other install, neither i did have anything else "working on that area"),

 

thanks,

 

mm75

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(Unpinning the thread since v1.1 (beta) is out.)

 

melkor_morgoth75: I hope you find what the problem in your installation is. I have to admit that I wouldn't know what would cause a lagging in my mod; all scripts that are added are the usual "check condition and do something once they are matched" kind of scripts. Only exception is the "random sighing" script of the mother in Nashkell, but it worked on several installs without problems.

In unmodded EasyTutu, I had horrible lagging in Nashkell, "movement" only happening in jumps, with freezing pictures in between, that was definitely not related to BGQE.

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Sorry Jastey,

 

i've updated my thread at SHS. I was assuming, wrongly, that your mod added the cre (Weakened vampire) to that area but it is not case. The cre file comes from BW Herbs for BG2 (baronius) ... so the stutter bug (your characters move SLOW and the game freezes for 1-2 secs) should be due to that.

 

Sorry if my first guess was wrong,

 

cheers!

 

mm75

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Cool, thank you for the information (and *phew! :band: )

 

As I said, Nashkell *is* stuttery in Tutu. I assume it's more due to the scripts of the constantly moving Amnish guards (that would be my guess). (I'd be surprised if it was introduced by BW Herbs Add-in, but if you say there was something with the vampire than it should be investigated, of course.)

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Cool, thank you for the information (and *phew! :band: )

 

As I said, Nashkell *is* stuttery in Tutu. I assume it's more due to the scripts of the constantly moving Amnish guards (that would be my guess). (I'd be surprised if it was introduced by BW Herbs Add-in, but if you say there was something with the vampire than it should be investigated, of course.)

Try turning off the background environment audio sounds while in Nashkell. That solved the problem for me.

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Cool, thank you for the information (and *phew! :band: )

 

As I said, Nashkell *is* stuttery in Tutu. I assume it's more due to the scripts of the constantly moving Amnish guards (that would be my guess). (I'd be surprised if it was introduced by BW Herbs Add-in, but if you say there was something with the vampire than it should be investigated, of course.)

Try turning off the background environment audio sounds while in Nashkell. That solved the problem for me.

 

I can try it (and get back here with results), but it remains a mistey why that creature is spawned there...

 

mm75

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