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Issue with EET Tweak: remove XP cap

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#16 agb1

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Posted 02 January 2017 - 04:36 PM


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)


BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip

#17 Tristelune

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Posted 03 January 2017 - 01:09 AM



Ok, I modified these files, and it worked (more or less)!!!

On the ToB arc, i'm no longer limited at 8M xp, which was my goal :party:

On the BG1EE arc, i'm still capped at 8M xp, though. But it's hardly an issue for me :)


So, thank you very much!


I assume this will be adressed directly in next released of EET Tweaks?

#18 Unkinhead

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Posted 10 February 2017 - 01:13 PM

With the modifications made above, the XP cap was successfully removed from the main game arc, however I am capped at a paltry 600,000 XP for Black Pits 1 and TWO!


This is obviously game-breaking as-is because BP2 is a 20+ level campaign and right now I'm stuck at lvl 11 (I'm assuming because it's treated as a single campaign, during BP2; the BP1 XP cap still applies to my solo sorcerer who has just beat BP1 and has transitioned into 2)


Any ideas? A search like agb1 did with "600000" yielded 1 result https://github.com/K...00000&type=Code ; but it seems unrelated.


EDIT: Found it


Baldur's Gate II Enhanced Edition\Data\00783\override\StartBP_.2da  (it is shared by both games)


Change value of XP cap to -1 and it is removed.

Edited by Unkinhead, 10 February 2017 - 01:19 PM.

#19 K4thos

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Posted 10 February 2017 - 04:52 PM

new EET_Tweaks version updated to support new EET codebase and patch 2.x will be available soon - a matter of days. What's left is updating readme file.

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