Unkinhead Posted January 23, 2017 Share Posted January 23, 2017 Started a Multiplayer Campaign with my brother, would be a shame to have to restart to the beginning, we are at Chapter 3 I believe. I tried importing the save directly just to see what would happen with rather comical results. The game loaded, but clearly the code didn't line up properly, Baeloth's name was changed to "I'd like to see your services!" (I'm assuming it's a dialogue of his at some point ) and the original map was overlaid on-top of the EET map with weird dialogue names for the towns, lol (although everything else seemed about the same; inventories looked okay at a glance) Anyways, was wondering if there was any simple way to get the save to work on our EET version of the game, or is it just tough luck at this point? Link to comment
K4thos Posted January 23, 2017 Share Posted January 23, 2017 Save conversion could be done with the same code that converts files during EET installation (it even support embedded CRE files in ARE format) but it would be a bit excessive approach since I doubt many people are interested in it. Currently there are no plans for coding such feature in, sorry. Link to comment
Unkinhead Posted January 23, 2017 Author Share Posted January 23, 2017 Save conversion could be done with the same code that converts files during EET installation (it even support embedded CRE files in ARE format) but it would be a bit excessive approach since I doubt many people are interested in it. Currently there are no plans for coding such feature in, sorry. No problem, just glad this project exists. Thanks. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.