Hello, vhat can I say? I am new to phucking with my game and I have a couple of
questions.
Is it possible to dupe (or emulate) the monk's fist with other classes ala a
kit? Such as hands that kill (instead of hands that knock down) with the
increasing damage and thaco bonuses native to monks (ie 1-20+4 at 25 and what
not)? I can't figure out if this is a hard-coded limitation of the monks as
their fists do not seem to be a spell in their CLAB, but I am completely new to
this. I guess this questions begs for a "workaround" of some sort, perhaps a
script?
If I edit a class's clab file (such as the monk's), will that effect every npc
of that class in the game? I accidentally spoiled myself (please warn if you
shall spoil further as I am about to. . .*SPOILER WARNING*----|)
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reading that there are monks of some type in ToB. I was considering adding
what may be psychotically unbalancing spells to the monk's CLAB, but I don't
know if I'd like it on the receiving end (not the 500+ to hit and 900+ to
damage, the immunities, silly).
Well ain't I an idiot if I haven't gone an forgotten' me better-grammer-than
Gaelan manners! Just wanted to thank ye all for ye great tuts and what not,
such a helpful place ye all be havin'! Ye ye ye ye. . .YEEEEEEEEEEEEEEEEEEEEEE!
*Nervous breakdown*
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!
©®
^---..----^: le megalobird (will feast upon you) ©®
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