Guest Gargulec Posted January 11, 2010 Share Posted January 11, 2010 I have those mods installed in correct order (Xmod after all NPC mods) and yet I have not seen a single banter between those characters, despite the fact that I have them in my party for more than few hours. Or am I just impatient? Link to comment
berelinde Posted January 11, 2010 Share Posted January 11, 2010 One of them only fires if the PC sees a bear, and the other fires on arrival at Brynnlaw, so it is possible that you just haven't seen it. Link to comment
Guest Garguec Posted January 11, 2010 Share Posted January 11, 2010 Thank you! A bear? Like in 'a peaceful bear'? Then yes, I did not met the opportunities. Thank you. Also, a question: there are three Keto-Amber banters. One in Brynlaw, one after seeing a bear and third? Is it time based, or just some other requirements needs to be met before? Link to comment
berelinde Posted January 11, 2010 Share Posted January 11, 2010 Yes, a peaceful bear. With the exception of cougars and the animals you find in the arena at the Copper Coronet, most of the animals you see in the game are peaceful. I don't think we included the bear near the circus in Waukeen's Promenade, though. It's only bears in the wild, like you'd find in the Umar Hills near Imnesvale. I think the third banter happens when you return to Brynnlaw from Spellhold... or no, it has to do with Amber's kidnapping, I think. In any case, it looks like you're still good. Link to comment
Guest Gargulec Posted January 12, 2010 Share Posted January 12, 2010 Well, travelled to the Umar Hills to see a bear... and no effect, no banter. Bear was peaceful, hinting squirrels, and my PC was seeing it for a long time, yet Keto and Amber remained silent. Note- I am using Polish version of BGII Link to comment
berelinde Posted January 12, 2010 Share Posted January 12, 2010 Ah, was afraid this might happen. It seems that attaching a DV to a "scenery" creature doesn't work, after all. I'll have to look at other ways to accomplish the same thing. Maybe trigger the banter with an area check, and spawn a bear at the same time? In the meantime, if you know how to work the console, you can trigger the banter manually by opening up the console, typing in SetGlobal("G#XB.AmberKetoBanter1","GLOBAL",1) and hitting enter. After that, hit CTRL-I until you get the banter. Link to comment
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