subtledoctor
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About subtledoctor
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Mods Worked On
Might & Guile
Faiths & Powers
Tome & Blood
Combat Skills & Proficiencies
SubtleD's Tweaks
Will to Power
NPC_EE
Mac Weidu Launcher
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subtledoctor's Achievements
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That's not MR, that's 80% plot armor...
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That link actually says the drow should have no MR at all if they have been out of the Underdark for more than 8 weeks… (Also a 20% XP penalty and limited to level 12. Just to nitpick a bit.)
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[BG2EE] Some issues noted and thoughts (as of BETA 3)
subtledoctor replied to RoyalProtector's topic in Talents of Faerûn
Using different poisons that you can unlock in any order is the perfect application for a ‘ki pool’ group of innate abilities. -
My latest super-modded EET game - with more IWD
subtledoctor replied to subtledoctor's topic in General Mod Discussion
I spoke too soon! Had a scripting bug in the last interaction with Illasera. I don’t want to spoil anything, but I’ll just say that a green circle turned blue, and I did not get a final dialogue for the mod. So that’s a third bug. But to be honest I can’t say for sure it wasn’t due to some mod interaction in my fairly aggressive install. And honestly I was perfectly satisfied with the mod having been finished at that point. So, still A+, best mod in the list. Those three bugs are totally fixable, I could probably even do it myself with a spare hour or two. Yeah, well, I didn’t want to use this space to point fingers, but yeah, Lava’s mods are among the worst offenders in this area. They are very creative, but their sense of how to balance loot is quite bad. There is one BG2 mod where after leaving the tutorial dungeon, without a single combat, you can go through a couple dialogues and get a dagger +4. Like, the excitement of finding a good magical dagger is basically removed from 80% of the game. I know it’s not intended this way, but it actually sucks fun out of the game. Like I say, I am at the point of making my own personal mod to tone down Lava’s items. But I don’t want to focus too much on Lava. I’m pretty sure some of my other OP loot comes from other mods. I have, like, half a dozen +APR items. I hate it. I firmly believe all +APR items should be purged from the game. Including Belm. -
Improved Integration of tipun’s IWD mods
subtledoctor replied to subtledoctor's topic in Miscellaneous Released Mods
Langchek.tra only needs a single string, @10, which should be the word “Duration” as it appears in spell descriptions in each language. I noticed it has many more strings, but those are not necessary and I think I deleted them in the latest commits. -
Yes but those issues with Transitions are predominantly issues it has with EndlessBG1. Which is fair criticism! (As I said I choose to only use EBG1.) But that is different from saying “it’s buggy and should be avoided.” (By contrast, I think it is totally kosher to talk about Transitions bugs in that mod’s forum where they are relevant and can be addressed by the author.)
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Things that prevent WeiDU successor or alternative?
subtledoctor replied to AL|EN's topic in Modding Q&A
Just that any doofus like me can, with Weidu, get the benefit of that without even trying. Whereas, with another language I would have to intentionally set that up, and 1) hopefully I don’t forget, 2) hopefully it’s not too much extra effort, and 3) hopefully I don’t screw it up. That’s a lot of hopefully! -
My latest super-modded EET game - with more IWD
subtledoctor replied to subtledoctor's topic in General Mod Discussion
Finished Durlag’s - was fine. As I mentioned elsewhere, some mods really add a crap-ton of OP equipment. Between that, and my added caster flexibility of 5E spellcasting and unlimited 1st-level spells, I could do the entire dungeon without resting. Sigh. I wish it was easier to get the experience of modders’ wonderful creativity, while somehow preserving the scarcity of magical artifacts that originally helped make BG1 fun. I find it is mostly quest modders who introduce these bad items. Just an example of meddling in areas that are not where their strengths lie. Maybe I’ll make a meta-mod specifically revising the item from certain mods… (Actually, I’ve already started that, it is in my personal end-of-order “finish up the install” mod… I just haven’t published it.) I also finished Black Hearts, and it is So. Damn. Good. The work on the astral fortress is fantastic, the writing is great, the fights are very good. I love it. I think it has overtaken BST to become my single favorite BG1 mod. Normally I hate the conceit of “you are a bounty hunter/assassin, go fight things for money” but Black Hearts minimizes this to the point that I didn’t mind it. And, shockingly, I quite like the magic items added by the mod. The only issue is all the Thayans who carry droppable Rings of Protection, magical armor, and magical weapons. I would remove the rings, tone down the armor, and just make them higher-level or give them some interesting abilities. That, and fix the buggy scene with Nerys and phantom Illasera… aside from those things, I have no notes. It is damn near perfect. -
My guess, without looking too deeply into the code, is that doing so would take some amount of time and effort, which Lauriel does not have to put into making such improvements.
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I think you are a bit unkind to Transitions, because it competes with your mod. Every mod has bugs. Every one. Have you seen the SCS boards? I don’t think a reasonably bug-free version of SCS has existed since v31, or maybe v28. Are you going around telling people not to use SCS? I’ve played with EBG1 and Transitions together, and my take is, the combined juice just isn’t worth the squeeze. As in many other instances, you have two mods affecting the same parts of the game; players should probably just choose one or the other. For me, I have chosen to install EBG1 and not Transitions. But I won’t trash-talk Transitions. Lauriel has some goods ideas there, it’s a shame they aren’t around that much to continue to fix and perfect the mod.
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Things that prevent WeiDU successor or alternative?
subtledoctor replied to AL|EN's topic in Modding Q&A
AL|EN you are being very coy here… the thread is already on the third page. -
Level used for innate abilities and dual class?
subtledoctor replied to PokPokPekPek's topic in General Mod Discussion
I believe it is an average of your classes. So, yes, dual-classed characters get screwed, especially if you do a very early dual. (Doesn’t particularly bother me, since dual classing is so brokenly powerful.) -
Against all logic and caution, I moved the .BIF files that are in the /data folder, out of the /data folder. And now it works fine. Weird. Dunno if the game will start this way, but that's not the point of it anyway...
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Anyone know if NI works with Planescape Torment? I have it installed from GOG games, and the file setup looks pretty weird. Lots of .BIF files are no in the /data folder, but out in the main game folder. The upshot is, NI cannot load any of the .WED or .TIS or even .BMP files, which means I cannot view the .ARE files. (I own PSTEE on iOS but I guess I was too late to download the .ipa file so I cannot access the files. And I'm not about to pay full price for another copy of the game that I already own twice, just to inspect the files. )