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Jarno Mikkola

Member Since 06 Oct 2007
Offline Last Active Today, 01:48 PM

Posts I've Made

In Topic: Difficulty Installing

12 June 2018 - 03:21 AM

For everyone else, let's quote ourselves on a different forum, from a life time ago(2010), while the link still works:
 

Baldur's Gate II: Throne of Bhaal; the v(2.5.)26498

Thanks to it being a waybackmachined then already.


In Topic: Difficulty Installing

11 June 2018 - 06:15 PM

So, I'm trying to install the current (v.30) version of SCS and I'm having difficulties. I'm using the original, not the enhanced edition of BG2 (and ToB), on a Windows 10 computer, I have Ascension and the Fix Pack installed, but when I try and install SSC I get the following error message: TobEx EXE patch: Target bytes don't match, aborting...  when it's trying to install the initialise mod component. 

Anyone have any idea what the problem might be, and what to do about it?

Have you patched your game to be exactyly v2.5.26498 ? It's displayed in the game options screen. And next time, try to learn spelling. SSC urgh...

In Topic: Noticed something weird with SRv4b14

09 June 2018 - 01:56 PM

Well, let me clear this for you, no matter who is casting, if the target leaves the area of effect, before it's triggered, it CANNOT suffer the effect just because it was in the area of effect during casting of the spell.
Aka a casted fireball cannot retroactively hurt creatures that have left it's sphere of influence during it's flight (or it's casting, as that's actually longer), as haste etc. gives this option to be there during that time and get away from there before the effects land..

In Topic: Noticed something weird with SRv4b14

08 June 2018 - 11:52 PM

Are you sure that's how it would work? I thought it cast 507D on every target within the area?

That's at least within rules, as targeting individual creatures with similated area of effect effects is definitely NOT in the rules.

In Topic: Noticed something weird with SRv4b14

08 June 2018 - 08:50 AM

I wonder how difficult it wpuld be to change every instance of targeting "at point" to "preset target?" Then the player would be bound by the same targeting rules as enemies...

No. Sorry, but the fact that the AI can't use floor targeting is a non issue for them, while the player not being able to is a huge issue, see the enemy has this thing called "Invisibility detection" while the player doesn't, which means that you can't target a SCS lich with a PfMW even if you know it's there with your rules, while the AI creatures sure can (demons etc, via opcode #193).